occhikita

Vietnam
On FACEIT since 2020 233 matches tracked 87 matches in 30 days
Last updated:
Next update possible in 1h 30m

How does occhikita play?

Rating 1.07 (from 190 matches) K/R 0.78 ADR 85.3 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 190 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.04+0.01 · Ø 1.03 better than 56%
Pistol kills per match 3.0
Zeus kills1 in 233 matches
Knife kills 1 in 233 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 86%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 33x 4K, 4 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 52%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 80%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, ADR +8.8, Headshots +4 pp, Win rate +13 pp, ELO +265
= Stayed the same
Nothing clear
▼ Got worse
Rating −0.05

Sep to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.84
JanFebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.87. Last 3 months: 0.80 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −225 ELO
75 matches · 55% win rate
On Anubis −38 ELO
38 matches · 55% win rate
On Fridays −105 ELO, win rate 33%

occhikita loses the most ELO on Mirage: −225 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.32 · Mirage
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
55% better than 65%
0.82 better than 83%
87.8 better than 81%
1.13 better than 80%
53% of 330 duels better than 62%
39% of 36 situations better than 53%
Ancient46
54% better than 59%
0.76 better than 58%
84.3 better than 65%
1.04 better than 56%
49% of 209 duels better than 36%
47% of 36 situations better than 72%
Dust 242
48% better than 39%
0.71 better than 39%
81.5 better than 56%
0.98 better than 35%
49% of 146 duels better than 39%
35% of 23 situations better than 45%
Anubis38
55% better than 64%
0.81 better than 81%
88.3 better than 84%
1.13 better than 81%
54% of 112 duels better than 66%
47% of 15 situations better than 74%
Inferno14
43% -
0.76 -
82.3 -
1.08-
59% of 54 duels -
17% of 12 situations -
Nuke9
33% -
0.76 -
82.3 -
0.99-
55% of 29 duels -
67% of 3 situations -
Cache6
33% -
0.74 -
84.1 -
0.94-
54% of 24 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How occhikita plays

Across 233 matches occhikita averages K/R 0.78 and ADR 85.3; the rating across the 190 rated matches is 1.07. Biggest strength: 3K rounds at 5.1%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 49% headshots. The strongest map is Anubis with a 55% win rate in 38 matches. In 84 of 190 matches the rating was 1.10 or higher (44%), in 60 it was below 0.90. In 156 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: October 2026 at 1.20. occhikita loses the most ELO on Mirage (−225 ELO, win rate 55%). Things go best on Ancient (+64 ELO, win rate 54%). Match no. 3 of the day goes best: 56% win rate, +34 ELO. Improved over the last three months: K/R +0.07, ADR +8.8, Headshots +4 pp, Win rate +13 pp, ELO +265. Got weaker: Rating −0.05. Last 30 days: 87 matches, win rate 56%, net ELO +104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.