obyj

Turkey
On FACEIT since 2015 234 matches tracked 32 matches in 30 days
ELO ▲ 74
3,150
30-day peak: 3,230
Rank EU ▼ 182 places
#5,250
Turkey #125 in Turkey
30 days · prev. #5,068 · best #3,499
Last updated:

How does obyj play?

Rating 1.10 K/R 0.79 ADR 84.3 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 234 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 55%+3 pp · Ø 52% better than 70%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 8%−4 pp · Ø 12% better than 46%
K/D 1.13+0.08 · Ø 1.05 better than 66%
Pistol kills per match 2.7
Knife kills 7 in 234 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 60%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 79%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 31x 4K, 3 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%0 pp · Ø 33% right on the average
Utility damage per round 4.2+0.4 · Ø 3.8 better than 62%
Enemies flashed per round 0.56+0.24 · Ø 0.32 better than 96%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +5.8, Win rate +4 pp, ELO +273
= Stayed the same
Headshots at 59%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: November 2026 with 0.92. Last 3 months: 0.82 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −389 ELO
88 matches · 44% win rate
On Mirage −184 ELO
86 matches · 53% win rate
On Wednesdays −34 ELO, win rate 41%

obyj loses the most ELO in match 1 of the day: −389 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.38 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
53% better than 43%
0.80 better than 69%
86.6 better than 72%
1.10 better than 63%
56% of 418 duels better than 71%
37% of 49 situations better than 44%
Dust 267
54% better than 46%
0.81 better than 73%
84.6 better than 63%
1.13 better than 67%
54% of 324 duels better than 57%
41% of 39 situations better than 55%
Anubis37
51% better than 37%
0.78 better than 63%
80.9 better than 46%
1.07 better than 54%
58% of 179 duels better than 79%
45% of 20 situations better than 69%
Cache20
55% better than 32%
0.76 better than 40%
82.5 better than 40%
1.10 better than 46%
48% of 112 duels better than 21%
29% of 7 situations better than 27%
Ancient11
55% -
0.73 -
76.1 -
1.03-
40% of 47 duels -
31% of 13 situations -
Inferno9
67% -
0.82 -
88.9 -
1.15-
63% of 38 duels -
14% of 7 situations -
Nuke3
0% -
0.74 -
72.6 -
0.93-
56% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How obyj plays

Across 234 matches obyj averages K/R 0.79, ADR 84.3 and a rating of 1.10. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 60% headshots. The strongest map is Cache with a 55% win rate in 20 matches. In 116 of 234 matches the rating was 1.10 or higher (50%), in 67 it was below 0.90. In 162 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: November 2026 at 1.29. obyj loses the most ELO in match 1 of the day (−389 ELO, win rate 44%). Things go best in match 3 of the day (+192 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, +192 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +5.8, Win rate +4 pp, ELO +273. Unchanged in recent months: Headshots at 59%. Last 30 days: 32 matches, win rate 56%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.