obsession---
Name history of obsession---
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does obsession--- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).
Compared with 1,906 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Average17% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average53% headshots and so clearly above the average (48%).
Impact
Average1.9 MVPs per match and so well below the average (2.3).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.75. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.00. Last 3 months: 0.97 (at the start 0.99). Clearly below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 81.4. Last 3 months: 76.4 (at the start 79.9). Slightly below the average (80.6).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months: 51% (at the start 55%). Clearly above the average (48%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months unchanged at 50%. Slightly below the average (52%).
Best month: September 2026 with 2,318. Last 3 months: 1,872 (at the start 1,935).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 301 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
obsession--- loses the most ELO in match 1 of the day: −227 ELO, 33% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Anubis
- Recorded match no. 250 · Nuke
- Most kills in a match: 32 · Ancient
- Highest rating in a match: 2.80 · Anubis
Maps in detail
from the last 301 matchesCompared with players on the same level who have at least 15 matches on the map.
How obsession--- plays
Across 301 matches obsession--- averages K/R 0.72 and ADR 78.5; the rating across the 281 rated matches is 0.98. Biggest strength: Headshot rate at 53%, better than 79% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 9 players. Averages 15.6 kills per match with 53% headshots. The strongest map is Dust 2 with a 61% win rate in 59 matches. In 97 of 281 matches the rating was 1.10 or higher (35%), in 119 it was below 0.90. In 226 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: August 2026 at 1.00. obsession--- loses the most ELO in match 1 of the day (−227 ELO, win rate 33%). Things go best from match 5 of the day (+68 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +68 ELO. Got weaker: K/R −0.04, Headshots −4 pp, ELO −63. Unchanged in recent months: Rating at 0.97, ADR at 76.4, Win rate at 50%. Last 30 days: 49 matches, win rate 53%, net ELO −163.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.