obnma

USA
On FACEIT since 2020 368 matches tracked 100 matches in 30 days
ELO ▼ 13
2,582
30-day peak: 2,598
Rank NA ▼ 141 places
#1,261
USA #654 in USA
30 days · prev. #1,120 · best #1,120
Last updated:

How does obnma play?

Rating 1.25 (from 355 matches) K/R 0.91 ADR 94.1 from 368 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 368 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 33% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 53%+1 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 95%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.21+0.17 · Ø 1.04 better than 89%
Pistol kills per match 3.9
Knife kills 11 in 368 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.2%).

2K rounds 16.3%+2.8 pp · Ø 13.5% better than 94%
3K rounds 6.7%+2.5 pp · Ø 4.2% better than 98%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 101x 4K, 13 aces in 297 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 10%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 15%
Deaths per round 76%+5 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +505
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.11, ADR −6.3, Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.99
JunJulAugSepOctNov

Best month: August 2026 with 0.99. Last 3 months: 0.89 (at the start 0.96). Well above the average (0.74).

Patterns

From the last 368 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −129 ELO
94 matches · 38% win rate
On Ancient −100 ELO
39 matches · 46% win rate
Between 0:00 and 6:00 −142 ELO, win rate 40%
On Thursdays −62 ELO, win rate 33%

obnma loses the most ELO on Dust 2: −129 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Longest win streak: 9 wins in a row · Ancient
  3. Recorded match no. 250 · Mirage
  4. Highest rating in a match: 3.60 · Mirage

Maps in detail

from the last 368 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
48% better than 30%
0.93 better than 97%
93.8 better than 93%
1.26 better than 94%
58% of 383 duels better than 84%
50% of 64 situations better than 82%
Dust 294
38% better than 8%
0.92 better than 97%
97.7 better than 96%
1.23 better than 90%
54% of 444 duels better than 63%
41% of 49 situations better than 57%
Anubis47
45% better than 25%
0.90 better than 96%
95.7 better than 96%
1.24 better than 94%
52% of 214 duels right on the average
32% of 22 situations better than 33%
Ancient39
46% better than 25%
0.86 better than 89%
88.6 better than 79%
1.18 better than 85%
45% of 159 duels better than 14%
32% of 25 situations better than 32%
Nuke36
56% better than 54%
0.95 better than 99%
97.5 better than 96%
1.31 better than 98%
60% of 161 duels better than 85%
56% of 16 situations better than 84%
Inferno25
44% better than 15%
0.94 better than 95%
90.7 better than 77%
1.25 better than 84%
51% of 101 duels better than 31%
21% of 19 situations better than 12%
Cache21
29% better than 2%
0.81 better than 75%
82.5 better than 56%
1.11 better than 67%
55% of 73 duels better than 63%
22% of 9 situations better than 10%
Vertigo11
55% -
1.05 -
96.6 -
1.47-
41% of 39 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How obnma plays

Across 368 matches obnma averages K/R 0.91 and ADR 94.1; the rating across the 355 rated matches is 1.25. Biggest strength: 3K rounds at 6.7%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 19.8 kills per match with 61% headshots. The strongest map is Nuke with a 56% win rate in 36 matches. In 226 of 368 matches the rating was 1.10 or higher (61%), in 86 it was below 0.90. In 297 matches with detailed stats: 101 4Ks and 13 aces. Best month by rating: August 2026 at 1.36. obnma loses the most ELO on Dust 2 (−129 ELO, win rate 38%). Things go best on Mirage (+30 ELO, win rate 48%). From match no. 5 of the day on, things go best: 51% win rate, −113 ELO. Improved over the last three months: Headshots +2 pp, ELO +505. Got weaker: K/R −0.07, Rating −0.11, ADR −6.3, Win rate −4 pp. Last 30 days: 100 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.