oblvn

USA
On FACEIT since 2016 292 matches tracked 116 matches in 30 days
ELO ▲ 256
2,615
30-day peak: 2,759
Rank NA ▼ 306 places
#1,052 #542 in US
30 days · before #746 · best #746
Last updated:

How does oblvn play?

Rating 0.97 (from 137 matches) K/R 0.66 ADR 73.9 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 137 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 23%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3.0 pp better than 15%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−8 pp better than 13%
AWP share of kills 20%+9 pp better than 85%
K/D 0.96−0.07 better than 22%
Pistol kills per match 2.7
Knife kills 16 in 292 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.3%−1.0 pp better than 20%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 26x 4K, 2 aces in 221 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 4.9+0.8 better than 73%
Enemies flashed per round 0.29−0.01 better than 50%
Rounds with a death 68%−3.0 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.12, ADR +8.9, ELO +243
= Stayed the same
Headshots at 42%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.69 (at the start 0.57).

Patterns

From the last 292 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −51 ELO
65 matches · 49% wins
On Anubis −46 ELO
56 matches · 52% wins
On Nuke −39 ELO
30 matches · 53% wins

oblvn loses the most ELO on Ancient: −51 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Cache
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
48% better than 36%
0.65 better than 12%
74.3 better than 18%
0.98 better than 30%
49% of 204 duels better than 37%
44% of 34 situations better than 68%
Ancient65
49% better than 37%
0.62 better than 3%
70.5 better than 4%
0.96 better than 25%
47% of 192 duels better than 26%
43% of 42 situations better than 68%
Anubis56
52% better than 48%
0.64 better than 8%
73.2 better than 12%
0.92 better than 11%
53% of 133 duels better than 59%
29% of 45 situations better than 29%
Inferno44
59% better than 61%
0.67 better than 15%
72.1 better than 13%
0.99 better than 39%
53% of 99 duels better than 54%
31% of 16 situations better than 31%
Nuke30
53% better than 41%
0.76 better than 47%
83.5 better than 53%
1.05–
53% of 109 duels better than 48%
50% of 26 situations better than 74%
Cache26
65% –
0.68 –
76.2 –
0.96–
61% of 77 duels –
35% of 20 situations –
Overpass5
60% –
0.51 –
67.4 –
-
38% of 8 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How oblvn plays

Across 292 matches oblvn averages K/R 0.66 and ADR 73.9; the rating across the 137 rated matches is 0.97. Biggest strength: Rounds with a death at 68%. That is better than 85% of players on level 10. Most room to improve: Damage per round (ADR) at 73.9. That is better than only 12% of players on level 10. On average 14.3 kills per match, 43% of them headshots. The strongest map is Cache with a 65% win rate in 26 matches. In 46 of 137 matches the rating was 1.10 or higher (34%), in 62 it was below 0.90. In 221 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: September 2026 at 0.99. oblvn loses the most ELO on Ancient (−51 ELO, win rate 49%). Things go best on Inferno (+193 ELO, win rate 59%). Improved over the last three months: K/R +0.12, ADR +8.9, ELO +243. Got weaker: Win rate −3 pp. Unchanged in recent months: Headshots at 42%. Last 30 days: 116 matches, win rate 54%, ELO balance +123.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.