obitomadara

Uzbekistan
On FACEIT since 2021 248 matches tracked 67 matches in 30 days
ELO ▲ 87
3,170
30-day peak: 3,193
Rank EU ▲ 2,714 places
#4,728
Uzbekistan #23 in Uzbekistan
30 days · prev. #7,442 · best #4,146
Last updated:

How does obitomadara play?

Rating 0.96 K/R 0.67 ADR 72.1 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 248 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 29%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 45%−7 pp · Ø 52% better than 5%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 66%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.06).

Headshot rate 54%+2 pp · Ø 52% better than 57%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 0.95−0.11 · Ø 1.06 better than 11%
Pistol kills per match 2.5
Knife kills 15 in 248 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.6%).

2K rounds 11.2%−2.4 pp · Ø 13.6% better than 4%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 18%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 22x 4K, 5 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 20%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +780
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.17, ADR −13.0, Headshots −2 pp, Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.63 (at the start 0.76). Well below the average (0.75).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −84 ELO
25 matches · 32% win rate
On Anubis −5 ELO
21 matches · 62% win rate
Between 18:00 and 24:00 −41 ELO, win rate 49%

obitomadara loses the most ELO on Ancient: −84 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 33 · Mirage
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.13 · Cache

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
60% better than 73%
0.67 better than 13%
72.2 better than 9%
0.96 better than 17%
48% of 457 duels better than 24%
45% of 62 situations better than 71%
Dust 258
57% better than 59%
0.68 better than 17%
71.0 better than 6%
0.99 better than 24%
42% of 240 duels better than 6%
36% of 33 situations better than 41%
Ancient25
32% better than 2%
0.67 better than 12%
73.9 better than 11%
0.90 better than 6%
46% of 109 duels better than 16%
33% of 12 situations better than 37%
Anubis21
62% better than 71%
0.66 better than 11%
70.1 better than 4%
0.94 better than 14%
49% of 96 duels better than 31%
50% of 10 situations better than 78%
Nuke15
60% better than 60%
0.61 better than 3%
69.8 better than 5%
0.89 better than 6%
45% of 62 duels better than 13%
55% of 11 situations better than 86%
Inferno12
58% -
0.66 -
73.2 -
0.96-
50% of 48 duels -
17% of 6 situations -
Cache9
67% -
0.80 -
82.4 -
1.18-
53% of 36 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How obitomadara plays

Across 248 matches obitomadara averages K/R 0.67, ADR 72.1 and a rating of 0.96. Most room to improve: Damage per round (ADR) at 72.1, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 14.6 kills per match with 54% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 75 of 248 matches the rating was 1.10 or higher (30%), in 105 it was below 0.90. In 204 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: July 2026 at 1.10. obitomadara loses the most ELO on Ancient (−84 ELO, win rate 32%). Things go best on Dust 2 (+7 ELO, win rate 57%). Match no. 2 of the day goes best: 67% win rate, −31 ELO. Improved over the last three months: ELO +780. Got weaker: K/R −0.13, Rating −0.17, ADR −13.0, Headshots −2 pp, Win rate −5 pp. Last 30 days: 67 matches, win rate 55%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.