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obi_33

Poland
On FACEIT since 2026 197 matches tracked 26 matches in 30 days
Last updated:

How does obi_33 play?

Rating 0.99 K/R 0.72 ADR 80.8 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 197 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. More 4Ks and aces per 100 rounds than the level 4 average.
EntryMulti-kills
better than most on level 4 about average weaker than most
Level 4

Compared with 972 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (9%).

Rounds with first kill 13%+4 pp · Ø 9% better than 90%
Opening duels won 50%+2 pp · Ø 48% better than 61%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 10%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 95%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 25%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (44%).

Headshot rate 47%+3 pp · Ø 44% better than 73%
AWP share of kills 16%+5 pp · Ø 11% better than 72%
K/D 0.94−0.02 · Ø 0.96 better than 50%
Pistol kills per match 2.9
Knife kills 9 in 197 matches

Impact

Strength
Damage and big rounds

2.4 MVPs per match and so well above the average (2.1).

2K rounds 12.7%0.0 pp · Ø 12.7% right on the average
3K rounds 4.4%+0.7 pp · Ø 3.7% better than 85%
MVPs per match 2.4+0.3 · Ø 2.1 better than 87%
4Ks and aces 45x 4K, 8 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 96%
Utility damage per round 3.8+0.1 · Ø 3.7 better than 55%
Enemies flashed per round 0.06−0.17 · Ø 0.23 better than 5%
Deaths per round 77%+4 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Win rate +12 pp, ELO +178, First kills +1 pp, Clutch 1v1 +6 pp
= Stayed the same
K/R at 0.71, ADR at 80.4
▼ Got worse
Rating −0.05, Headshots −9 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months: 0.71 (at the start 0.74). Just above the average (0.70).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day ±0 ELO
27 matches · 41% win rate
From match 5 of the day +70 ELO
73 matches · 45% win rate
On Sundays +54 ELO, win rate 35%

obi_33 loses the most ELO in match 4 of the day: ±0 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Ancient
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
57% better than 78%
0.72 better than 61%
83.2 better than 78%
0.97 better than 56%
52% of 349 duels better than 68%
35% of 34 situations better than 44%
Anubis39
49% better than 49%
0.70 right on the average
81.0 better than 64%
0.97 right on the average
51% of 268 duels better than 58%
5% of 19 situations better than 3%
Ancient28
57% better than 69%
0.76 better than 80%
83.7 better than 80%
1.08 better than 88%
52% of 142 duels better than 66%
25% of 12 situations better than 20%
Dust 221
33% better than 8%
0.63 better than 19%
74.5 better than 34%
0.83 better than 10%
39% of 146 duels better than 7%
33% of 9 situations better than 43%
Cache18
78% better than 97%
0.75 right on the average
79.8 better than 46%
1.06 right on the average
50% of 74 duels better than 38%
31% of 13 situations better than 31%
Nuke18
44% better than 24%
0.80 better than 81%
83.0 better than 69%
1.09 better than 79%
53% of 111 duels better than 68%
27% of 11 situations better than 21%
Inferno16
31% better than 6%
0.66 better than 39%
71.8 better than 27%
0.92 better than 38%
49% of 90 duels better than 46%
31% of 13 situations better than 41%

Compared with players on the same level who have at least 15 matches on the map.

How obi_33 plays

Across 197 matches obi_33 averages K/R 0.72, ADR 80.8 and a rating of 0.99. Biggest strength: Utility hit rate at 44%, better than 96% of level 4 players. Most room to improve: Clutch 1v1 won at 27%, better than only 10% of level 4 players. Averages 16.2 kills per match with 47% headshots. The strongest map is Cache with a 78% win rate in 18 matches. In 70 of 197 matches the rating was 1.10 or higher (36%), in 84 it was below 0.90. In 197 matches with detailed stats: 45 4Ks and 8 aces. Best month by rating: November 2026 at 1.04. obi_33 loses the most ELO in match 4 of the day (±0 ELO, win rate 41%). Things go best in match 2 of the day (+48 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +48 ELO. Improved over the last three months: Win rate +12 pp, ELO +178, First kills +1 pp, Clutch 1v1 +6 pp. Got weaker: Rating −0.05, Headshots −9 pp. Unchanged in recent months: K/R at 0.71, ADR at 80.4. Last 30 days: 26 matches, win rate 62%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.