obd

Uzbekistan
On FACEIT since 2022 290 matches tracked 86 matches in 30 days
ELO ▼ 378
2,056
30-day peak: 2,484
Rank EU
#219,083
Uzbekistan #1,352 in Uzbekistan
Last updated:

How does obd play?

Rating 1.04 (from 240 matches) K/R 0.74 ADR 79.2 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 240 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (220 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.06+0.03 · Ø 1.03 better than 62%
Pistol kills per match 3.2
Zeus kills2 in 290 matches
Knife kills 12 in 290 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 33x 4K, 2 aces in 220 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 64%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 80.0, Win rate at 47%
▼ Got worse
Headshots −5 pp, ELO −485

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.88. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −47 ELO
35 matches · 40% win rate
On Dust 2 −22 ELO
56 matches · 52% win rate
Between 0:00 and 6:00 +30 ELO, win rate 39%
On Tuesdays −12 ELO, win rate 41%

obd loses the most ELO in match 4 of the day: −47 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 2.14 · Dust 2
  4. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
37% better than 8%
0.76 better than 61%
80.5 better than 50%
1.04 better than 55%
55% of 293 duels better than 72%
24% of 49 situations better than 14%
Dust 256
52% right on the average
0.72 better than 42%
77.8 better than 35%
1.03 right on the average
50% of 220 duels better than 46%
56% of 32 situations better than 90%
Ancient44
55% better than 63%
0.74 right on the average
79.7 better than 42%
1.04 better than 54%
56% of 117 duels better than 77%
35% of 31 situations better than 44%
Anubis39
51% better than 49%
0.71 better than 34%
78.3 better than 35%
0.98 better than 32%
54% of 137 duels better than 66%
35% of 20 situations better than 43%
Nuke33
55% right on the average
0.71 better than 30%
75.8 better than 22%
1.04 better than 47%
54% of 95 duels better than 60%
22% of 18 situations better than 13%
Inferno17
41% better than 16%
0.81 better than 83%
84.6 better than 70%
1.14 better than 82%
58% of 52 duels better than 80%
33% of 9 situations better than 35%
Cache8
38% -
0.76 -
77.8 -
1.02-
45% of 22 duels -
80% of 5 situations -
Overpass6
67% -
0.75 -
83.8 -
1.09-
-
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How obd plays

Across 290 matches obd averages K/R 0.74 and ADR 79.2; the rating across the 240 rated matches is 1.04. Averages 16.5 kills per match with 50% headshots. The strongest map is Nuke with a 55% win rate in 33 matches. In 102 of 240 matches the rating was 1.10 or higher (43%), in 82 it was below 0.90. In 220 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: June 2026 at 1.06. obd loses the most ELO in match 4 of the day (−47 ELO, win rate 40%). Things go best on Mirage (+74 ELO, win rate 37%). Match no. 2 of the day goes best: 54% win rate, −27 ELO. Got weaker: Headshots −5 pp, ELO −485. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 80.0, Win rate at 47%. Last 30 days: 86 matches, win rate 40%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.