oaAHsZVbRu

Belarus
On FACEIT since 2023 420 matches tracked 80 matches in 30 days
ELO ▲ 98
3,297
30-day peak: 3,440
Rank EU ▲ 577 places
#2,603
Belarus #58 in Belarus
30 days · prev. #3,180 · best #1,854
Last updated:
Next update possible in 1h 10m

How does oaAHsZVbRu play?

Rating 1.03 (from 306 matches) K/R 0.71 ADR 76.6 from 420 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 344 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (277 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 71%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.06).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 8%−4 pp · Ø 12% better than 46%
K/D 1.04−0.02 · Ø 1.06 better than 37%
Pistol kills per match 2.8 from the last 344
Zeus kills1 in 344 matches
Knife kills 2 in 344 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 28%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 33%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 36x 4K, 6 aces in 277 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 26%
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 58%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 76.3, Headshots at 53%, ELO at 3,297
▼ Got worse
Rating −0.06, Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.75).

Patterns

From the last 344 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −219 ELO
63 matches · 56% win rate
On Ancient −62 ELO
39 matches · 46% win rate
Between 6:00 and 12:00 −236 ELO, win rate 46%
On Wednesdays −34 ELO, win rate 44%

oaAHsZVbRu loses the most ELO on Dust 2: −219 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Mirage
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 344 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage156
51% better than 34%
0.69 better than 20%
75.2 better than 17%
0.99 better than 26%
50% of 538 duels better than 35%
36% of 70 situations better than 42%
Dust 263
56% better than 54%
0.71 better than 29%
74.2 better than 14%
1.03 better than 36%
54% of 228 duels better than 58%
35% of 31 situations better than 39%
Ancient39
46% better than 20%
0.67 better than 12%
75.2 better than 16%
0.95 better than 16%
49% of 134 duels better than 30%
59% of 17 situations better than 90%
Anubis39
49% better than 29%
0.80 better than 71%
84.0 better than 63%
1.15 better than 76%
55% of 161 duels better than 65%
43% of 37 situations better than 63%
Nuke39
59% better than 55%
0.75 better than 42%
81.1 better than 42%
1.07 better than 47%
43% of 134 duels better than 8%
50% of 16 situations better than 79%
Inferno7
43% -
0.75 -
81.9 -
1.04-
54% of 26 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oaAHsZVbRu plays

Across 420 matches oaAHsZVbRu averages K/R 0.71 and ADR 76.6; the rating across the 306 rated matches is 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 76% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 52% headshots. The strongest map is Nuke with a 59% win rate in 39 matches. In 133 of 344 matches the rating was 1.10 or higher (39%), in 131 it was below 0.90. In 277 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: August 2026 at 1.09. oaAHsZVbRu loses the most ELO on Dust 2 (−219 ELO, win rate 56%). Things go best on Mirage (+197 ELO, win rate 51%). Match no. 4 of the day goes best: 59% win rate, +31 ELO. Got weaker: Rating −0.06, Win rate −3 pp. Unchanged in recent months: K/R at 0.71, ADR at 76.3, Headshots at 53%, ELO at 3,297. Last 30 days: 80 matches, win rate 55%, net ELO +357.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.