oTLLl3JlbHuk

Ukraine
148 matches tracked 37 matches in 30 days
Last updated:

How does oTLLl3JlbHuk play?

Rating 1.14 K/R 0.83 ADR 86.3 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 148 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More first kills per match than the level 5 average.
AWPerEntry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 5

Compared with 694 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (49%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 58%+9 pp · Ø 49% better than 98%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−3 pp · Ø 37% better than 32%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (0.98).

Headshot rate 42%−2 pp · Ø 44% better than 40%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.16+0.18 · Ø 0.98 better than 97%
Pistol kills per match 2.7
Knife kills 1 in 148 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.8%).

2K rounds 14.8%+2.0 pp · Ø 12.8% better than 92%
3K rounds 5.0%+1.2 pp · Ø 3.8% better than 92%
MVPs per match 2.5+0.3 · Ø 2.2 better than 91%
4Ks and aces 14x 4K, 1 ace in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

20% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 20%−15 pp · Ø 35% better than 1%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 11%
Enemies flashed per round 0.09−0.16 · Ø 0.25 better than 9%
Deaths per round 71%−2 pp · Ø 73% better than 79%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +5 pp, ELO +197
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.16, ADR −7.1, Win rate −7 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 0.90. Last 3 months: 0.78 (at the start 0.87). Clearly above the average (0.71).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
46 matches · 46% win rate
On Mirage −30 ELO
49 matches · 39% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 38%
On Sundays +76 ELO, win rate 38%

oTLLl3JlbHuk loses the most ELO on Dust 2: −53 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.31 · Mirage
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
39% better than 16%
0.82 better than 91%
85.7 better than 85%
1.11 better than 88%
58% of 233 duels better than 92%
29% of 38 situations better than 25%
Dust 246
46% better than 39%
0.82 better than 92%
86.7 better than 88%
1.15 better than 93%
60% of 260 duels better than 95%
24% of 33 situations better than 15%
Ancient22
55% better than 66%
0.84 better than 95%
84.7 better than 81%
1.15 better than 94%
63% of 102 duels better than 97%
44% of 16 situations better than 64%
Anubis18
50% right on the average
0.84 better than 96%
87.6 better than 92%
1.17 better than 96%
68% of 74 duels better than 99%
42% of 12 situations better than 62%
Cache7
29% -
0.81 -
87.5 -
1.11-
52% of 25 duels -
50% of 6 situations -
Nuke5
20% -
0.96 -
94.3 -
1.38-
59% of 27 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oTLLl3JlbHuk plays

Across 148 matches oTLLl3JlbHuk averages K/R 0.83, ADR 86.3 and a rating of 1.14. Biggest strength: Opening duels won at 58%, better than 98% of level 5 players. Most room to improve: Utility hit rate at 20%, better than only 1% of level 5 players. Averages 18.6 kills per match with 42% headshots. The strongest map is Ancient with a 55% win rate in 22 matches. In 78 of 148 matches the rating was 1.10 or higher (53%), in 36 it was below 0.90. In 81 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.22. oTLLl3JlbHuk loses the most ELO on Dust 2 (−53 ELO, win rate 46%). Things go best in match 2 of the day (−50 ELO, win rate 50%). Match no. 2 of the day goes best: 50% win rate, −50 ELO. Improved over the last three months: Headshots +5 pp, ELO +197. Got weaker: K/R −0.09, Rating −0.16, ADR −7.1, Win rate −7 pp. Last 30 days: 37 matches, win rate 38%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.