oOps_CS

Germany
On FACEIT since 2018 45 matches tracked 21 matches in 30 days
Last updated:

How does oOps_CS play?

Rating 1.27 K/R 0.91 ADR 96.2 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 45 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 29% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.29+0.26 · Ø 1.03 better than 96%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.4%).

2K rounds 16.5%+3.1 pp · Ø 13.4% better than 96%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 93%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 8x 4K, 2 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 8%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +5.9
= Stayed the same
K/R at 0.91, Rating at 1.28, ELO at 2,153
▼ Got worse
Headshots −4 pp, Win rate −7 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: July 2026 with 0.92. Last 3 months unchanged at 0.91. Well above the average (0.74).

Patterns

Soon this shows where oOps_CS loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 10 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Ancient
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 210
50% -
0.91 -
92.1 -
1.30-
52% of 56 duels -
60% of 5 situations -
Ancient9
33% -
0.89 -
95.6 -
1.24-
58% of 38 duels -
33% of 6 situations -
Anubis7
29% -
0.94 -
97.0 -
1.30-
59% of 32 duels -
33% of 6 situations -
Cache6
67% -
1.10 -
115.1 -
1.57-
80% of 25 duels -
0% of 1 situations -
Inferno6
67% -
0.80 -
92.7 -
1.15-
55% of 22 duels -
50% of 2 situations -
Mirage4
0% -
0.97 -
99.0 -
1.28-
53% of 17 duels -
50% of 2 situations -
Nuke3
67% -
0.66 -
77.9 -
0.88-
31% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How oOps_CS plays

Across 45 matches oOps_CS averages K/R 0.91, ADR 96.2 and a rating of 1.27. Biggest strength: Rating at 1.27, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 60% headshots. In 29 of 45 matches the rating was 1.10 or higher (64%), in 8 it was below 0.90. In 22 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: October 2026 at 1.31. Improved over the last three months: ADR +5.9. Got weaker: Headshots −4 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.91, Rating at 1.28, ELO at 2,153. Last 30 days: 21 matches, win rate 43%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.