oNli68

Russia
157 matches tracked 60 matches in 30 days
Last updated:

How does oNli68 play?

Rating 1.09 (from 136 matches) K/R 0.77 ADR 83.4 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89% on level 6
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 136 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. More 1v1 and 1v2 wins than the level 6 average.
AWPerMulti-killsClutcher
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 20%
Opening duels won 55%+5 pp better than 89%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−2 pp better than 41%
Clutch 1v2 won 21%−1 pp better than 50%
Clutch kills per match 2.6+0.9 better than 97%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%0 pp level
AWP share of kills 23%+12 pp better than 90%
K/D 1.11+0.12 better than 91%
Pistol kills per match 3.4
Knife kills 5 in 157 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.9%+2.0 pp better than 92%
Rounds with 3K 3.4%−0.5 pp better than 33%
MVPs per match 2.20.0 level
4Ks and aces 34x 4K, 3 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 20%−15 pp better than 1%
Utility damage per round 2.7−1.3 better than 19%
Enemies flashed per round 0.50+0.24 better than 93%
Rounds with a death 69%−4 pp better than 89%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
K/R +0.07, Headshots +5 pp, Win rate +14 pp, ELO +215
= Stayed the same
ADR at 83.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.78 (at the start 0.71).

Patterns

From the last 157 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day +54 ELO
60 matches · 35% wins
Between 12:00 and 18:00 −19 ELO, win rate 38%
On Thursdays +30 ELO, win rate 35%

oNli68 loses the most ELO from match 5 of the day: +54 ELO, 35% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Highest rating in a match: 2.12 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
49% better than 47%
0.70 better than 40%
79.0 better than 50%
1.03 better than 66%
52% of 173 duels better than 64%
50% of 44 situations better than 84%
Mirage33
39% better than 14%
0.73 better than 55%
80.8 better than 59%
1.04 better than 66%
53% of 90 duels better than 69%
29% of 28 situations better than 24%
Anubis30
50% level
0.84 better than 94%
89.6 better than 92%
1.15 better than 90%
54% of 83 duels better than 73%
43% of 30 situations better than 65%
Ancient12
50% -
0.80 -
82.2 -
1.12-
44% of 34 duels -
40% of 20 situations -
Inferno12
50% -
0.86 -
85.5 -
1.20-
55% of 44 duels -
31% of 13 situations -
Nuke9
22% -
0.87 -
88.5 -
1.21-
58% of 40 duels -
25% of 8 situations -
Cache7
43% -
0.87 -
94.1 -
1.23-
70% of 27 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oNli68 plays

Across 157 matches oNli68 averages K/R 0.77 and ADR 83.4; the rating across the 136 rated matches is 1.09. Biggest strength: K/D at 1.11. That is better than 91% of players on level 6. Most room to improve: Utility with impact at 20%. That is better than only 1% of players on level 6. On average 16.7 kills per match, 45% of them headshots. The strongest map is Inferno with a 50% win rate in 12 matches. In 62 of 136 matches the rating was 1.10 or higher (46%), in 45 it was below 0.90. In 136 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: September 2026 at 1.17. oNli68 loses the most ELO from match 5 of the day (+54 ELO, win rate 35%). Things go best on Dust 2 (+23 ELO, win rate 49%). Improved over the last three months: K/R +0.07, Headshots +5 pp, Win rate +14 pp, ELO +215. Unchanged in recent months: ADR at 83.9. Last 30 days: 60 matches, win rate 43%, ELO balance +55.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.