oNNNi

Argentina
On FACEIT since 2021 246 matches tracked 77 matches in 30 days
ELO ▼ 53
2,196
30-day peak: 2,412
Rank EU
#145,928
Argentina #391 in Argentina
Last updated:

How does oNNNi play?

Rating 1.09 (from 214 matches) K/R 0.75 ADR 80.5 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 214 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 3.1
Knife kills 2 in 246 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 33%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 49x 4K, 3 aces in 196 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 6.5+2.2 · Ø 4.3 better than 91%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 91%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ADR +4.2, Headshots +2 pp, ELO +150
= Stayed the same
Nothing clear
▼ Got worse
Win rate −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −163 ELO
76 matches · 38% win rate
On Anubis −128 ELO
33 matches · 42% win rate
Between 18:00 and 24:00 −219 ELO, win rate 39%
On Saturdays −101 ELO, win rate 30%

oNNNi loses the most ELO in match 1 of the day: −163 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 3.28 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
47% better than 31%
0.72 better than 40%
76.2 better than 27%
1.08 better than 67%
56% of 144 duels better than 77%
41% of 63 situations better than 59%
Dust 251
45% better than 27%
0.80 better than 76%
87.3 better than 79%
1.16 better than 84%
61% of 139 duels better than 93%
24% of 37 situations better than 15%
Anubis33
42% better than 20%
0.79 better than 72%
84.6 better than 66%
1.10 better than 71%
48% of 91 duels better than 31%
37% of 30 situations better than 44%
Ancient32
44% better than 30%
0.66 better than 18%
74.9 better than 21%
0.95 better than 28%
50% of 72 duels better than 45%
42% of 19 situations better than 63%
Nuke20
35% better than 8%
0.88 better than 88%
90.3 better than 82%
1.28 better than 93%
50% of 70 duels better than 39%
42% of 24 situations better than 60%
Inferno16
50% better than 37%
0.61 better than 5%
74.3 better than 16%
0.88-
48% of 44 duels better than 28%
64% of 11 situations better than 94%
Cache11
55% -
0.70 -
74.9 -
1.03-
60% of 30 duels -
63% of 8 situations -
Overpass5
80% -
0.77 -
75.2 -
1.08-
33% of 12 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oNNNi plays

Across 246 matches oNNNi averages K/R 0.75 and ADR 80.5; the rating across the 214 rated matches is 1.09. Biggest strength: Utility damage per round at 6.5, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 51% headshots. The strongest map is Cache with a 55% win rate in 11 matches. In 90 of 214 matches the rating was 1.10 or higher (42%), in 78 it was below 0.90. In 196 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: September 2026 at 1.24. oNNNi loses the most ELO in match 1 of the day (−163 ELO, win rate 38%). Things go best from match 5 of the day (+1 ELO, win rate 53%). Match no. 4 of the day goes best: 58% win rate, −24 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +4.2, Headshots +2 pp, ELO +150. Got weaker: Win rate −6 pp. Last 30 days: 77 matches, win rate 45%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.