oLeESs

Germany
On FACEIT since 2016 86 matches tracked 51 matches in 30 days
ELO ▲ 29
2,036
30-day peak: 2,036
Rank EU
#229,656
Germany #6,291 in Germany
Last updated:

How does oLeESs play?

Rating 0.94 K/R 0.66 ADR 77.5 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 86 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 30%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 61%
AWP share of kills 15%+3 pp · Ø 12% better than 73%
K/D 0.92−0.11 · Ø 1.03 better than 15%
Pistol kills per match 3.2
Knife kills 1 in 86 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 9.9% of rounds and so well below the average (13.4%).

2K rounds 9.9%−3.5 pp · Ø 13.4% better than 1%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 15x 4K, 0 aces in 66 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.29).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 6.5+2.2 · Ø 4.3 better than 92%
Enemies flashed per round 0.64+0.35 · Ø 0.29 better than 98%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +53
= Stayed the same
K/R at 0.66, ADR at 78.2
▼ Got worse
Rating −0.05, Headshots −4 pp, Win rate −8 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: November 2026 with 0.69. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Ancient
  2. Highest rating in a match: 1.79 · Anubis
  3. Reached level 10 · Ancient
  4. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
52% right on the average
0.65 better than 12%
77.0 better than 30%
0.93 better than 17%
48% of 142 duels better than 33%
40% of 10 situations better than 59%
Mirage20
40% better than 12%
0.68 better than 23%
77.7 better than 34%
0.95 better than 24%
53% of 93 duels better than 62%
31% of 13 situations better than 31%
Ancient12
58% -
0.65 -
70.0 -
0.95-
51% of 45 duels -
45% of 11 situations -
Inferno8
63% -
0.61 -
77.9 -
0.87-
49% of 47 duels -
50% of 2 situations -
Anubis7
57% -
0.79 -
91.4 -
1.16-
59% of 39 duels -
0% of 2 situations -
Nuke5
40% -
0.54 -
67.6 -
0.72-
48% of 21 duels -
67% of 3 situations -
Cache3
67% -
0.77 -
97.0 -
1.13-
50% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How oLeESs plays

Across 86 matches oLeESs averages K/R 0.66, ADR 77.5 and a rating of 0.94. Biggest strength: Utility damage per round at 6.5, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.92, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 51% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 24 of 86 matches the rating was 1.10 or higher (28%), in 44 it was below 0.90. In 66 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 0.99. Things go best on Dust 2 (+26 ELO, win rate 52%). Improved over the last three months: ELO +53. Got weaker: Rating −0.05, Headshots −4 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.66, ADR at 78.2. Last 30 days: 51 matches, win rate 49%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.