oG-Russ

SI
137 matches tracked 37 matches in 30 days
ELO ▲ 173
2,022
30-day peak: 2,022
Rank SEA ▼ 1,207 places
#5,575 #2 in SI
30 days · before #4,368 · best #4,368
Last updated:

How does oG-Russ play?

Rating 0.77 (from 37 matches) K/R 0.60 ADR 68.1 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1% on level 10
0.77
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 41%
Rating spread from 37 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 49%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 42%−9 pp better than 2%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+8 pp better than 91%
AWP share of kills 5%−6 pp better than 30%
K/D 0.83−0.20 better than 1%
Pistol kills per match 2.6
Knife kills 8 in 137 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.3%−2.0 pp better than 6%
Rounds with 3K 2.6%−1.5 pp better than 2%
MVPs per match 1.8−0.5 better than 4%
4Ks and aces 5x 4K, 1 ace in 57 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 3.0−1.1 better than 21%
Enemies flashed per round 0.29−0.01 better than 50%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.60
▼ Got worse
ADR −4.3, Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.59
AprMayJunJulAugSepOct

Best month: April 2026 with 0.72. Last 3 months unchanged at 0.60.

Patterns

From the last 137 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −73 ELO
35 matches · 49% wins
On Mirage −47 ELO
32 matches · 38% wins
Between 6:00 and 12:00 −70 ELO, win rate 43%
On Fridays −69 ELO, win rate 44%

oG-Russ loses the most ELO on Dust 2: −73 ELO, 49% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Highest rating in a match: 1.48 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
49% better than 38%
0.62 better than 5%
68.6 better than 4%
0.86-
40% of 84 duels better than 5%
31% of 13 situations better than 30%
Mirage32
38% better than 8%
0.52 better than 1%
62.5 better than 1%
0.63-
38% of 81 duels better than 3%
40% of 10 situations better than 56%
Ancient18
50% better than 41%
0.68 better than 18%
72.7 better than 9%
0.76-
55% of 42 duels better than 70%
58% of 12 situations better than 92%
Inferno17
47% better than 25%
0.62 better than 5%
68.2 better than 4%
0.59-
63% of 40 duels better than 91%
40% of 5 situations level
Anubis14
71% -
0.69 -
82.5 -
1.12-
41% of 49 duels -
56% of 9 situations -
Nuke11
45% -
0.66 -
70.7 -
0.61-
38% of 21 duels -
25% of 4 situations -
Cache7
71% -
0.48 -
57.0 -
0.69-
38% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oG-Russ plays

Across 137 matches oG-Russ averages K/R 0.60 and ADR 68.1; the rating across the 37 rated matches is 0.77. Biggest strength: Headshot rate at 59%. That is better than 91% of players on level 10. Most room to improve: Rating at 0.77. That is better than only 1% of players on level 10. On average 13.1 kills per match, 59% of them headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 6 of 37 matches the rating was 1.10 or higher (16%), in 22 it was below 0.90. In 57 matches with detailed stats: 5 4Ks and 1 aces. Best month by rating: October 2026 at 0.83. oG-Russ loses the most ELO on Dust 2 (−73 ELO, win rate 49%). Improved over the last three months: Headshots +5 pp. Got weaker: ADR −4.3, Win rate −3 pp. Unchanged in recent months: K/R at 0.60. Last 30 days: 37 matches, win rate 49%, ELO balance −50.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.