o0psss

Belgium
On FACEIT since 2022 132 matches tracked 45 matches in 30 days
Last updated:

How does o0psss play?

Rating 1.07 K/R 0.76 ADR 77.5 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 132 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 28% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More first kills per match than the level 5 average.
AWPerEntry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Level 5

Compared with 1,050 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (49%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 63%+14 pp · Ø 49% better than 99%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 48%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 40%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

30% headshots and so well below the average (44%).

Headshot rate 30%−14 pp · Ø 44% better than 1%
AWP share of kills 50%+39 pp · Ø 11% better than 99%
K/D 1.10+0.15 · Ø 0.95 better than 92%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so slightly above the average (12.7%).

2K rounds 13.4%+0.7 pp · Ø 12.7% better than 67%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 60%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 23x 4K, 3 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.24).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 41%
Enemies flashed per round 0.05−0.19 · Ø 0.24 better than 4%
Deaths per round 69%−4 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 78.8
▼ Got worse
Headshots −2 pp, Win rate −6 pp, ELO −163

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.76 (at the start 0.75). Clearly above the average (0.70).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −88 ELO
25 matches · 28% win rate
In match 2 of the day −48 ELO
41 matches · 37% win rate
On Sundays −74 ELO, win rate 35%

o0psss loses the most ELO on Anubis: −88 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Anubis
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
57% better than 80%
0.81 better than 91%
81.7 better than 68%
1.17 better than 95%
69% of 297 duels better than 99%
43% of 40 situations better than 68%
Anubis25
28% better than 2%
0.72 better than 54%
74.3 better than 27%
0.97 better than 47%
57% of 122 duels better than 86%
23% of 22 situations better than 21%
Nuke17
53% right on the average
0.75 better than 62%
78.9 right on the average
1.07 better than 71%
68% of 68 duels better than 99%
29% of 7 situations better than 29%
Mirage15
27% better than 2%
0.65 better than 22%
70.1 better than 13%
0.86 better than 13%
51% of 53 duels better than 63%
29% of 7 situations better than 28%
Cache13
69% -
0.80 -
79.0 -
1.12-
47% of 57 duels -
44% of 16 situations -
Ancient6
50% -
0.65 -
63.8 -
0.94-
38% of 26 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How o0psss plays

Across 132 matches o0psss averages K/R 0.76, ADR 77.5 and a rating of 1.07. Biggest strength: Opening duels won at 63%, better than 99% of level 5 players. Most room to improve: Headshot rate at 30%, better than only 1% of level 5 players. Averages 17.0 kills per match with 30% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 65 of 132 matches the rating was 1.10 or higher (49%), in 42 it was below 0.90. In 126 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: November 2026 at 1.16. o0psss loses the most ELO on Anubis (−88 ELO, win rate 28%). Things go best on Dust 2 (+2 ELO, win rate 57%). Got weaker: Headshots −2 pp, Win rate −6 pp, ELO −163. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 78.8. Last 30 days: 45 matches, win rate 53%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.