o0I-_-I0o

Switzerland
On FACEIT since 2016 434 matches tracked 146 matches in 30 days
ELO ▼ 53
2,937
30-day peak: 3,045
Rank EU ▼ 1,232 places
#11,024
Switzerland #74 in Switzerland
30 days · prev. #9,792 · best #7,815
Last updated:
Next update possible in 31m 32s

How does o0I-_-I0o play?

Rating 0.99 (from 433 matches) K/R 0.72 ADR 81.6 from 434 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 433 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (385 matches).

2,750-2,999 ELO

Compared with 11,820 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 16%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 71%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.98−0.07 · Ø 1.05 better than 20%
Pistol kills per match 2.2
Knife kills 3 in 434 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.3%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 29%
3K rounds 3.2%−1.1 pp · Ø 4.3% better than 10%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 60x 4K, 5 aces in 385 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 11%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 71%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 37%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +523
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.16, ADR −15.2, Headshots −5 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.70 (at the start 0.82). Clearly below the average (0.75).

Patterns

From the last 434 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −80 ELO
38 matches · 47% win rate
On Cache −36 ELO
29 matches · 62% win rate
On Saturdays +81 ELO, win rate 45%

o0I-_-I0o loses the most ELO on Anubis: −80 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Recorded match no. 250 · Vertigo
  3. Longest win streak: 9 wins in a row · Ancient
  4. Highest rating in a match: 2.20 · Mirage

Maps in detail

from the last 434 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage142
55% better than 57%
0.69 better than 20%
77.5 better than 28%
0.97 better than 22%
44% of 641 duels better than 10%
35% of 77 situations better than 38%
Dust 2126
54% better than 52%
0.72 better than 34%
81.5 better than 49%
1.00 better than 29%
49% of 528 duels better than 32%
29% of 48 situations better than 23%
Ancient67
52% better than 43%
0.73 better than 36%
84.2 better than 59%
1.01 better than 34%
45% of 364 duels better than 14%
37% of 30 situations better than 46%
Anubis38
47% better than 27%
0.71 better than 29%
81.8 right on the average
0.93 better than 12%
52% of 195 duels right on the average
38% of 26 situations right on the average
Cache29
62% better than 68%
0.79 better than 53%
91.2 better than 77%
1.09 better than 46%
51% of 152 duels better than 32%
35% of 17 situations better than 38%
Inferno21
48% better than 21%
0.81 better than 63%
94.0 better than 83%
1.10 better than 47%
58% of 121 duels better than 68%
27% of 30 situations better than 22%
Nuke10
20% -
0.59 -
70.4 -
0.71-
40% of 57 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How o0I-_-I0o plays

Across 434 matches o0I-_-I0o averages K/R 0.72 and ADR 81.6; the rating across the 433 rated matches is 0.99. Most room to improve: 3K rounds at 3.2%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 55% headshots. The strongest map is Cache with a 62% win rate in 29 matches. In 153 of 433 matches the rating was 1.10 or higher (35%), in 183 it was below 0.90. In 385 matches with detailed stats: 60 4Ks and 5 aces. Best month by rating: July 2026 at 1.13. o0I-_-I0o loses the most ELO on Anubis (−80 ELO, win rate 47%). Things go best on Mirage (+262 ELO, win rate 55%). Match no. 4 of the day goes best: 65% win rate, +43 ELO. Improved over the last three months: ELO +523. Got weaker: K/R −0.12, Rating −0.16, ADR −15.2, Headshots −5 pp, Win rate −3 pp. Last 30 days: 146 matches, win rate 50%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.