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nya

Iceland
On FACEIT since 2023 124 matches tracked 32 matches in 30 days
Last updated:

How does nya play?

Rating 1.14 (from 61 matches) K/R 0.82 ADR 87.3 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 74 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 51%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.10+0.06 · Ø 1.04 better than 70%
Pistol kills per match 3.1
Zeus kills1 in 124 matches
Knife kills 1 in 124 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 77%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 77%
MVPs per match 2.5+0.1 · Ø 2.4 better than 66%
4Ks and aces 19x 4K, 1 ace in 67 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 5%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 2%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.16, Headshots +2 pp
= Stayed the same
K/R at 0.81, ADR at 88.2, Win rate at 51%
▼ Got worse
ELO −209

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.86
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.89. Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −61 ELO
29 matches · 45% win rate
In match 3 of the day −60 ELO
23 matches · 43% win rate
Between 6:00 and 12:00 −59 ELO, win rate 44%
On Tuesdays −30 ELO, win rate 39%

nya loses the most ELO on Ancient: −61 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.52 · Cache
  3. Longest win streak: 5 wins in a row · Mirage
  4. Most kills in a match: 42 · Cache

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
55% better than 63%
0.86 better than 89%
92.2 better than 90%
1.19 better than 88%
50% of 127 duels better than 43%
29% of 7 situations better than 23%
Anubis31
42% better than 19%
0.75 better than 53%
82.7 better than 55%
0.98 better than 29%
52% of 125 duels right on the average
29% of 7 situations better than 28%
Ancient29
45% better than 24%
0.76 better than 53%
82.1 better than 49%
1.00-
55% of 51 duels better than 67%
67% of 6 situations better than 97%
Cache9
78% -
1.02 -
106.1 -
1.57-
74% of 34 duels -
0% of 1 situations -
Nuke8
50% -
0.77 -
77.1 -
0.99-
52% of 21 duels -
0% of 2 situations -
Inferno3
33% -
0.93 -
93.6 -
0.43-
38% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How nya plays

Across 124 matches nya averages K/R 0.82 and ADR 87.3; the rating across the 61 rated matches is 1.14. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 50% headshots. The strongest map is Mirage with a 55% win rate in 40 matches. In 32 of 74 matches the rating was 1.10 or higher (43%), in 25 it was below 0.90. In 67 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: October 2026 at 1.21. nya loses the most ELO on Ancient (−61 ELO, win rate 45%). Things go best in match 1 of the day (+29 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +29 ELO. Improved over the last three months: Rating +0.16, Headshots +2 pp. Got weaker: ELO −209. Unchanged in recent months: K/R at 0.81, ADR at 88.2, Win rate at 51%. Last 30 days: 32 matches, win rate 53%, net ELO −119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.