nvsbs

Tokelau
On FACEIT since 2025 427 matches tracked 109 matches in 30 days
Last updated:

How does nvsbs play?

Rating 1.01 K/R 0.71 ADR 78.6 from 427 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 427 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (367 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 27%
Opening duels won 49%−2 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 21%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.02−0.01 · Ø 1.03 better than 40%
Pistol kills per match 2.6
Knife kills 5 in 427 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 38%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.1−0.2 · Ø 2.3 better than 21%
4Ks and aces 79x 4K, 7 aces in 367 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 58%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 82%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.10, ADR +9.7, Win rate +3 pp, ELO +254
= Stayed the same
Headshots at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: November 2026 with 0.77. Last 3 months: 0.74 (at the start 0.65). Right on the average (0.74).

Patterns

From the last 427 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −41 ELO
144 matches · 50% win rate
On Ancient −32 ELO
61 matches · 44% win rate
Between 0:00 and 6:00 −78 ELO, win rate 42%
On Saturdays −199 ELO, win rate 37%

nvsbs loses the most ELO on Mirage: −41 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 2.25 · Dust 2
  4. Most kills in a match: 48 · Ancient

Maps in detail

from the last 427 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage144
50% better than 44%
0.71 better than 32%
77.6 better than 30%
1.01 better than 39%
49% of 590 duels better than 35%
32% of 114 situations better than 31%
Dust 2109
54% better than 59%
0.69 better than 23%
76.0 better than 21%
0.98 better than 26%
43% of 406 duels better than 11%
38% of 81 situations right on the average
Anubis85
46% better than 26%
0.73 better than 41%
82.8 better than 57%
1.05 better than 52%
48% of 343 duels better than 27%
35% of 48 situations better than 43%
Ancient61
44% better than 22%
0.74 better than 44%
80.8 better than 43%
1.03 better than 46%
50% of 244 duels better than 38%
32% of 66 situations better than 33%
Cache12
42% -
0.72 -
77.8 -
1.04-
38% of 61 duels -
25% of 8 situations -
Nuke12
67% -
0.70 -
74.7 -
1.01-
70% of 40 duels -
36% of 11 situations -
Inferno3
33% -
0.49 -
69.0 -
0.70-
50% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How nvsbs plays

Across 427 matches nvsbs averages K/R 0.71, ADR 78.6 and a rating of 1.01. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 48% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 153 of 427 matches the rating was 1.10 or higher (36%), in 171 it was below 0.90. In 367 matches with detailed stats: 79 4Ks and 7 aces. Best month by rating: September 2026 at 1.06. nvsbs loses the most ELO on Mirage (−41 ELO, win rate 50%). Things go best in match 3 of the day (+44 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +44 ELO. Improved over the last three months: K/R +0.09, Rating +0.10, ADR +9.7, Win rate +3 pp, ELO +254. Unchanged in recent months: Headshots at 48%. Last 30 days: 109 matches, win rate 50%, net ELO −145.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.