nvrmnds

Latvia
On FACEIT since 2023 145 matches tracked 48 matches in 30 days
Last updated:

How does nvrmnds play?

Rating 1.05 K/R 0.75 ADR 84.3 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 145 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (50%).

Headshot rate 36%−14 pp · Ø 50% better than 2%
AWP share of kills 23%+11 pp · Ø 12% better than 91%
K/D 1.06+0.02 · Ø 1.04 better than 56%
Pistol kills per match 2.7
Knife kills 3 in 145 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 37%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 60%
MVPs per match 2.6+0.2 · Ø 2.4 better than 76%
4Ks and aces 29x 4K, 4 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 41%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, First kills +1 pp
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 85.1
▼ Got worse
Win rate −6 pp, ELO −95, Clutch 1v1 −8 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −18 ELO
61 matches · 57% win rate
In match 3 of the day +23 ELO
25 matches · 44% win rate
On Wednesdays +24 ELO, win rate 46%

nvrmnds loses the most ELO on Mirage: −18 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Highest rating in a match: 2.09 · Ancient
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 40 · Mirage

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
57% better than 68%
0.80 better than 74%
88.7 better than 83%
1.12 better than 76%
54% of 325 duels better than 66%
29% of 38 situations better than 22%
Ancient26
46% better than 28%
0.69 better than 22%
76.1 better than 22%
0.97 better than 26%
49% of 151 duels better than 34%
42% of 12 situations better than 60%
Anubis22
50% better than 40%
0.74 right on the average
84.5 better than 68%
1.05 better than 54%
51% of 136 duels better than 42%
46% of 13 situations better than 72%
Dust 212
42% -
0.70 -
83.6 -
0.98-
49% of 67 duels -
0% of 1 situations -
Nuke12
58% -
0.67 -
76.5 -
0.94-
50% of 50 duels -
80% of 5 situations -
Inferno9
67% -
0.78 -
90.2 -
1.15-
58% of 52 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nvrmnds plays

Across 145 matches nvrmnds averages K/R 0.75, ADR 84.3 and a rating of 1.05. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 36% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 62 of 145 matches the rating was 1.10 or higher (43%), in 53 it was below 0.90. In 145 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: October 2026 at 1.13. nvrmnds loses the most ELO on Mirage (−18 ELO, win rate 57%). Things go best in match 2 of the day (+1 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +1 ELO. Improved over the last three months: Headshots +4 pp, First kills +1 pp. Got weaker: Win rate −6 pp, ELO −95, Clutch 1v1 −8 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 85.1. Last 30 days: 48 matches, win rate 56%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.