nutserinho

Morocco
On FACEIT since 2015 269 matches tracked 19 matches in 30 days
Last updated:

How does nutserinho play?

Rating 0.99 (from 243 matches) K/R 0.71 ADR 78.2 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 243 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.01−0.02 · Ø 1.03 better than 45%
Pistol kills per match 2.7
Knife kills 3 in 269 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 27x 4K, 1 ace in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 63%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 84%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +248
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 78.1
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −51 ELO
23 matches · 57% win rate
In match 4 of the day −49 ELO
29 matches · 38% win rate
Between 0:00 and 6:00 −110 ELO, win rate 44%
On Tuesdays −72 ELO, win rate 39%

nutserinho loses the most ELO on Nuke: −51 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Reached level 10 · Inferno
  3. Highest rating in a match: 1.82 · Dust 2
  4. Longest win streak: 7 wins in a row · Nuke
  5. Most kills in a match: 35 · Ancient

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
43% better than 22%
0.71 better than 39%
79.6 better than 46%
0.99 better than 39%
49% of 252 duels better than 39%
31% of 45 situations better than 33%
Inferno52
50% better than 40%
0.72 better than 39%
77.8 better than 33%
1.01 better than 36%
53% of 208 duels right on the average
31% of 35 situations better than 31%
Anubis39
51% better than 51%
0.70 better than 31%
79.1 better than 41%
0.97 better than 29%
42% of 146 duels better than 10%
37% of 30 situations better than 47%
Mirage37
59% better than 79%
0.69 better than 26%
74.1 better than 19%
1.00 better than 40%
53% of 98 duels better than 62%
30% of 33 situations better than 27%
Nuke23
57% better than 65%
0.75 right on the average
78.7 better than 38%
1.03 better than 38%
53% of 81 duels right on the average
40% of 15 situations better than 46%
Ancient22
50% better than 46%
0.71 better than 36%
78.7 better than 38%
1.03 better than 53%
51% of 92 duels right on the average
55% of 20 situations better than 86%
Cache18
44% -
0.65 -
77.4 -
0.91-
53% of 57 duels -
38% of 16 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nutserinho plays

Across 269 matches nutserinho averages K/R 0.71 and ADR 78.2; the rating across the 243 rated matches is 0.99. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 51% headshots. The strongest map is Mirage with a 59% win rate in 37 matches. In 83 of 243 matches the rating was 1.10 or higher (34%), in 91 it was below 0.90. In 196 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. nutserinho loses the most ELO on Nuke (−51 ELO, win rate 57%). Things go best from match 5 of the day (+82 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +82 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +248. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 78.1. Last 30 days: 19 matches, win rate 42%, net ELO −106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.