nuti

Finland
On FACEIT since 2022 312 matches tracked 89 matches in 30 days
ELO ▲ 38
2,454
30-day peak: 2,474
Rank EU
#64,289
Finland #1,724 in Finland
Last updated:

How does nuti play?

Rating 0.96 K/R 0.69 ADR 75.2 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 312 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 84%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.95−0.08 · Ø 1.03 better than 16%
Pistol kills per match 2.8
Zeus kills1 in 312 matches
Knife kills 4 in 312 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 24%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 14%
4Ks and aces 34x 4K, 2 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 46%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 24%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 76.0, Headshots at 56%
▼ Got worse
Win rate −10 pp, ELO −195

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months unchanged at 0.69. Clearly below the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −131 ELO
118 matches · 43% win rate
On Dust 2 −123 ELO
26 matches · 50% win rate
Between 18:00 and 24:00 −325 ELO, win rate 46%
On Fridays −82 ELO, win rate 37%

nuti loses the most ELO on Mirage: −131 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 37 · Mirage
  4. Highest rating in a match: 2.92 · Mirage

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
43% better than 17%
0.72 better than 37%
76.5 better than 25%
1.00 better than 36%
48% of 584 duels better than 30%
41% of 63 situations better than 60%
Ancient70
63% better than 83%
0.71 better than 31%
78.4 better than 32%
0.99 better than 32%
51% of 352 duels better than 42%
38% of 37 situations right on the average
Nuke45
53% better than 44%
0.71 better than 27%
75.9 better than 22%
0.97 better than 23%
48% of 216 duels better than 25%
38% of 29 situations better than 48%
Anubis31
58% better than 69%
0.62 better than 4%
70.3 better than 4%
0.87 better than 4%
49% of 145 duels better than 33%
29% of 17 situations better than 27%
Dust 226
50% better than 44%
0.64 better than 8%
72.6 better than 11%
0.91 better than 10%
44% of 133 duels better than 13%
35% of 17 situations better than 42%
Inferno10
50% -
0.62 -
63.9 -
0.85-
56% of 59 duels -
44% of 9 situations -
Cache8
50% -
0.61 -
70.5 -
0.85-
55% of 33 duels -
0% of 2 situations -
Vertigo4
25% -
0.62 -
70.7 -
0.82-
33% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nuti plays

Across 312 matches nuti averages K/R 0.69, ADR 75.2 and a rating of 0.96. Biggest strength: Headshot rate at 56%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 75.2, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 56% headshots. The strongest map is Ancient with a 63% win rate in 70 matches. In 98 of 312 matches the rating was 1.10 or higher (31%), in 148 it was below 0.90. In 239 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. nuti loses the most ELO on Mirage (−131 ELO, win rate 43%). Things go best on Ancient (+137 ELO, win rate 63%). Got weaker: Win rate −10 pp, ELO −195. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 76.0, Headshots at 56%. Last 30 days: 89 matches, win rate 54%, net ELO +179.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.