nutcase_

Philippines
On FACEIT since 2015 317 matches tracked 15 matches in 30 days
ELO ▼ 13
2,915
30-day peak: 2,928
Rank SEA ▲ 104 places
#236
Philippines #8 in Philippines
30 days · prev. #340 · best #235
Last updated:

How does nutcase_ play?

Rating 1.05 (from 248 matches) K/R 0.72 ADR 80.1 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 248 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,750-2,999 ELO

Compared with 12,126 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.7 from the last 285
Knife kills 5 in 285 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 60%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 32x 4K, 8 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08, Rating +0.15, ADR +7.6, Headshots +18 pp, Win rate +7 pp, ELO +358
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.75 (at the start 0.67). Right on the average (0.75).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −134 ELO
115 matches · 54% win rate
In match 4 of the day −62 ELO
35 matches · 43% win rate
On Wednesdays −78 ELO, win rate 46%

nutcase_ loses the most ELO on Mirage: −134 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 55 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.57 · Dust 2

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
54% better than 53%
0.69 better than 21%
78.1 better than 31%
1.00 better than 31%
52% of 397 duels right on the average
38% of 56 situations right on the average
Dust 275
56% better than 59%
0.79 better than 67%
82.9 better than 55%
1.14 better than 74%
57% of 271 duels better than 76%
41% of 39 situations better than 57%
Ancient47
38% better than 8%
0.65 better than 8%
74.1 better than 12%
0.96 better than 19%
49% of 154 duels better than 31%
27% of 22 situations better than 21%
Anubis18
72% better than 95%
0.79 better than 69%
88.1 better than 81%
1.08 better than 58%
63% of 70 duels better than 94%
33% of 12 situations better than 36%
Inferno14
50% -
0.72 -
81.0 -
1.06-
52% of 60 duels -
33% of 6 situations -
Nuke8
50% -
0.75 -
82.5 -
1.03-
45% of 29 duels -
80% of 5 situations -
Cache7
43% -
0.82 -
85.8 -
1.21-
46% of 28 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nutcase_ plays

Across 317 matches nutcase_ averages K/R 0.72 and ADR 80.1; the rating across the 248 rated matches is 1.05. Most room to improve: Headshot rate at 46%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 15.7 kills per match with 46% headshots. The strongest map is Anubis with a 72% win rate in 18 matches. In 106 of 248 matches the rating was 1.10 or higher (43%), in 81 it was below 0.90. In 201 matches with detailed stats: 32 4Ks and 8 aces. Best month by rating: August 2026 at 1.22. nutcase_ loses the most ELO on Mirage (−134 ELO, win rate 54%). Things go best in match 2 of the day (+257 ELO, win rate 59%). From match no. 5 of the day on, things go best: 60% win rate, +16 ELO. Improved over the last three months: K/R +0.08, Rating +0.15, ADR +7.6, Headshots +18 pp, Win rate +7 pp, ELO +358. Last 30 days: 15 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.