nuori

Kyrgyzstan
On FACEIT since 2018 168 matches tracked 60 matches in 30 days
ELO ▲ 94
2,387
30-day peak: 2,440
Rank EU
#80,246
Kyrgyzstan #262 in Kyrgyzstan
Last updated:

How does nuori play?

Rating 1.00 (from 118 matches) K/R 0.73 ADR 78.6 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 118 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 47%−4 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 21%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 98%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.00−0.04 · Ø 1.04 better than 33%
Pistol kills per match 3.5
Knife kills 4 in 168 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.5%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 13%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 27x 4K, 5 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 41%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06, ELO +243
= Stayed the same
K/R at 0.73, ADR at 78.3, Headshots at 62%
▼ Got worse
Win rate −7 pp

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.79. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −9 ELO
52 matches · 50% win rate
On Ancient −3 ELO
26 matches · 42% win rate
In match 4 of the day +20 ELO
21 matches · 38% win rate

nuori loses the most ELO on Mirage: −9 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Cache
  2. Most kills in a match: 53 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
50% better than 41%
0.75 better than 53%
78.0 better than 32%
1.08 better than 64%
45% of 125 duels better than 16%
50% of 12 situations better than 82%
Nuke27
59% better than 62%
0.73 better than 40%
77.7 better than 35%
0.93 better than 21%
46% of 78 duels better than 19%
11% of 9 situations better than 2%
Ancient26
42% better than 20%
0.70 better than 26%
76.7 better than 25%
0.93 better than 14%
49% of 82 duels better than 34%
50% of 8 situations better than 79%
Anubis25
52% better than 46%
0.71 better than 32%
76.4 better than 23%
1.00 better than 36%
45% of 75 duels better than 15%
33% of 6 situations better than 35%
Inferno19
74% better than 94%
0.76 right on the average
82.5 better than 48%
1.05-
59% of 49 duels better than 76%
0% of 6 situations better than 1%
Dust 29
44% -
0.72 -
80.8 -
0.77-
41% of 27 duels -
0% of 3 situations -
Cache8
38% -
0.81 -
88.2 -
1.18-
43% of 37 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nuori plays

Across 168 matches nuori averages K/R 0.73 and ADR 78.6; the rating across the 118 rated matches is 1.00. Biggest strength: Headshot rate at 62%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 62% headshots. The strongest map is Inferno with a 74% win rate in 19 matches. In 41 of 118 matches the rating was 1.10 or higher (35%), in 50 it was below 0.90. In 118 matches with detailed stats: 27 4Ks and 5 aces. Best month by rating: October 2026 at 1.04. nuori loses the most ELO on Mirage (−9 ELO, win rate 50%). Things go best on Nuke (+91 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, −72 ELO. Improved over the last three months: Rating +0.06, ELO +243. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.3, Headshots at 62%. Last 30 days: 60 matches, win rate 53%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.