nukkye

Lithuania
FACEIT verified FACEIT verified 314 matches tracked 10 matches in 30 days
ELO ▼ 41
3,576
30-day peak: 3,617
Rank EU ▼ 264 places
#884
Lithuania #10 in Lithuania
30 days · prev. #620 · best #620
Last updated:

How does nukkye play?

Rating 1.14 (from 200 matches) K/R 0.80 ADR 88.1 from 314 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 199 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 11%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

3,500+ ELO

Compared with 1,277 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so right on the average (54%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 54%0 pp · Ø 54% right on the average

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 50%+10 pp · Ø 40% better than 90%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 50%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so slightly above the average (1.12).

Headshot rate 54%+1 pp · Ø 53% better than 49%
AWP share of kills 5%−8 pp · Ø 13% better than 37%
K/D 1.18+0.06 · Ø 1.12 better than 57%
Pistol kills per match 2.8 from the last 199

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so just below the average (14.4%).

2K rounds 14.1%−0.3 pp · Ø 14.4% better than 34%
3K rounds 4.6%0.0 pp · Ø 4.6% right on the average
MVPs per match 2.7+0.1 · Ø 2.6 better than 58%
4Ks and aces 46x 4K, 3 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 67%
Utility damage per round 5.6+1.6 · Ø 4.0 better than 88%
Enemies flashed per round 0.47+0.13 · Ø 0.34 better than 85%
Deaths per round 68%−2 pp · Ø 70% better than 61%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.16, ADR +17.0, Headshots +41 pp, Win rate +8 pp, ELO +285
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.83
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.79 (at the start 0.63). Right on the average (0.79).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −63 ELO
32 matches · 50% win rate
On Nuke −7 ELO
23 matches · 57% win rate
On Fridays −50 ELO, win rate 53%

nukkye loses the most ELO in match 3 of the day: −63 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Nuke
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.16 · Ancient

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
53% better than 29%
0.80 better than 48%
88.9 better than 64%
1.13 right on the average
57% of 308 duels better than 63%
42% of 36 situations better than 58%
Ancient35
57% better than 43%
0.79 better than 47%
84.5 better than 45%
1.14 better than 56%
51% of 138 duels better than 29%
57% of 21 situations better than 86%
Anubis30
63% better than 70%
0.80 right on the average
87.8 better than 65%
1.16 better than 62%
52% of 129 duels better than 38%
100% of 11 situations better than 99%
Nuke23
57% better than 57%
0.81 better than 75%
92.2 better than 90%
1.18 better than 80%
58% of 104 duels better than 78%
44% of 9 situations better than 64%
Dust 221
62% better than 66%
0.80 right on the average
88.4 better than 64%
1.13 better than 47%
55% of 91 duels right on the average
43% of 7 situations better than 58%
Cache17
71% -
0.83 -
91.2 -
1.16-
47% of 78 duels -
29% of 14 situations -
Inferno3
100% -
0.65 -
71.2 -
0.97-
65% of 20 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nukkye plays

Across 314 matches nukkye averages K/R 0.80 and ADR 88.1; the rating across the 200 rated matches is 1.14. Biggest strength: Clutch 1v1 won at 50%, better than 90% of level 10 · 3,500+ ELO players. Averages 17.1 kills per match with 54% headshots. The strongest map is Cache with a 71% win rate in 17 matches. In 104 of 199 matches the rating was 1.10 or higher (52%), in 52 it was below 0.90. In 160 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: July 2026 at 1.24. nukkye loses the most ELO in match 3 of the day (−63 ELO, win rate 50%). Things go best in match 2 of the day (+439 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +439 ELO. Improved over the last three months: K/R +0.16, ADR +17.0, Headshots +41 pp, Win rate +8 pp, ELO +285. Last 30 days: 10 matches, win rate 40%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.