nub-

USA
272 matches tracked 59 matches in 30 days
ELO ▲ 75
2,066
30-day peak: 2,160
Rank NA ▼ 134 places
#6,201 #3,777 in US
30 days · before #6,067 · best #6,067
Last updated:

How does nub- play?

Rating 1.02 (from 102 matches) K/R 0.74 ADR 82.4 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 102 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 34% weak 0.75 to 0.89 13% very weak below 0.75 19%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 14%−7 pp better than 10%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−10 pp better than 7%
AWP share of kills 6%−5 pp better than 36%
K/D 1.030.00 level
Pistol kills per match 2.5
Knife kills 2 in 272 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.7 pp better than 63%
Rounds with 3K 3.6%−0.5 pp better than 28%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 26x 4K, 2 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 94%
Utility damage per round 6.1+2.0 better than 90%
Enemies flashed per round 0.32+0.02 better than 59%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +236
= Stayed the same
K/R at 0.74, ADR at 82.8, Headshots at 40%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months unchanged at 0.74.

Patterns

From the last 272 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −272 ELO
63 matches · 41% wins
In match 4 of the day −33 ELO
35 matches · 40% wins
On Sundays −92 ELO, win rate 43%

nub- loses the most ELO on Anubis: −272 ELO, 41% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 1.75 · Anubis
  3. Longest win streak: 10 wins in a row · Cache

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis63
41% better than 15%
0.73 better than 44%
83.1 better than 60%
1.03 better than 45%
52% of 233 duels better than 53%
26% of 34 situations better than 25%
Ancient60
62% better than 81%
0.75 level
85.4 better than 70%
1.01 better than 40%
51% of 286 duels level
31% of 32 situations better than 36%
Dust 246
52% level
0.72 better than 41%
79.4 better than 42%
0.98 better than 30%
47% of 198 duels better than 27%
53% of 36 situations better than 85%
Cache38
55% -
0.77 -
86.6 -
1.12-
51% of 181 duels -
23% of 22 situations -
Mirage30
53% better than 54%
0.75 better than 53%
80.9 better than 50%
1.07-
56% of 123 duels better than 75%
24% of 21 situations better than 12%
Nuke17
47% better than 20%
0.72 better than 28%
75.3 better than 18%
0.95-
42% of 62 duels better than 8%
33% of 12 situations better than 37%
Inferno15
40% better than 12%
0.67 better than 15%
76.2 better than 23%
0.90-
38% of 73 duels better than 2%
43% of 7 situations better than 59%
Vertigo3
33% -
0.81 -
90.7 -
-
78% of 9 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nub- plays

Across 272 matches nub- averages K/R 0.74 and ADR 82.4; the rating across the 102 rated matches is 1.02. Biggest strength: Utility with impact at 43%. That is better than 94% of players on level 10. Most room to improve: Headshot rate at 41%. That is better than only 7% of players on level 10. On average 16.3 kills per match, 41% of them headshots. The strongest map is Ancient with a 62% win rate in 60 matches. In 35 of 102 matches the rating was 1.10 or higher (34%), in 32 it was below 0.90. In 197 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. nub- loses the most ELO on Anubis (−272 ELO, win rate 41%). Things go best on Ancient (+388 ELO, win rate 62%). Improved over the last three months: ELO +236. Unchanged in recent months: K/R at 0.74, ADR at 82.8, Headshots at 40%, Win rate at 51%. Last 30 days: 59 matches, win rate 51%, ELO balance +251.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.