nstrppa

Russia
213 matches tracked 44 matches in 30 days
Last updated:

How does nstrppa play?

Rating 1.00 (from 52 matches) K/R 0.72 ADR 79.6 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62% on level 5
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 52 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 40%
Opening duels won 49%0 pp level

Clutch

Strength
Last one alive
Clutch 1v1 won 45%+6 pp better than 83%
Clutch 1v2 won 22%+1 pp better than 59%
Clutch kills per match 2.1+0.5 better than 89%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−1 pp better than 42%
AWP share of kills 15%+4 pp better than 75%
K/D 1.03+0.06 better than 79%
Pistol kills per match 2.2
Knife kills 6 in 213 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%+0.6 pp better than 68%
Rounds with 3K 3.8%+0.1 pp better than 58%
MVPs per match 2.3+0.2 better than 74%
4Ks and aces 20x 4K, 3 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 18%
Utility damage per round 3.7−0.2 better than 46%
Enemies flashed per round 0.34+0.09 better than 74%
Rounds with a death 70%−3 pp better than 86%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Win rate +10 pp, ELO +386
= Stayed the same
K/R at 0.72
▼ Got worse
ADR −4.3, Headshots −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.72 (at the start 0.74).

Patterns

From the last 213 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
48 matches · 42% wins
On Mirage −56 ELO
66 matches · 55% wins
Between 12:00 and 18:00 +13 ELO, win rate 42%
On Thursdays +20 ELO, win rate 44%

nstrppa loses the most ELO on Dust 2: −75 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Nuke
  2. Most kills in a match: 32 · Cache
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
55% better than 69%
0.73 better than 62%
79.7 better than 59%
0.97 better than 44%
49% of 205 duels level
24% of 54 situations better than 15%
Dust 248
42% better than 24%
0.71 better than 53%
78.7 better than 53%
1.03-
48% of 208 duels better than 43%
48% of 44 situations better than 74%
Ancient37
62% better than 87%
0.77 better than 80%
84.9 better than 79%
0.95-
58% of 147 duels better than 88%
56% of 32 situations better than 89%
Anubis31
55% better than 64%
0.68 better than 34%
74.2 better than 25%
0.99-
37% of 117 duels better than 4%
52% of 21 situations better than 85%
Nuke17
41% better than 15%
0.66 better than 26%
76.2 better than 38%
1.04-
48% of 65 duels better than 41%
80% of 10 situations better than 99%
Cache9
44% -
0.81 -
85.0 -
1.29-
52% of 29 duels -
67% of 6 situations -
Inferno4
25% -
0.83 -
88.1 -
1.06-
48% of 23 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nstrppa plays

Across 213 matches nstrppa averages K/R 0.72 and ADR 79.6; the rating across the 52 rated matches is 1.00. Biggest strength: Rounds with a death at 70%. That is better than 86% of players on level 5. Most room to improve: Utility with impact at 29%. That is better than only 18% of players on level 5. On average 15.4 kills per match, 43% of them headshots. The strongest map is Ancient with a 62% win rate in 37 matches. In 21 of 52 matches the rating was 1.10 or higher (40%), in 20 it was below 0.90. In 189 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: October 2026 at 1.08. nstrppa loses the most ELO on Dust 2 (−75 ELO, win rate 42%). Things go best on Ancient (+134 ELO, win rate 62%). Improved over the last three months: Win rate +10 pp, ELO +386. Got weaker: ADR −4.3, Headshots −9 pp. Unchanged in recent months: K/R at 0.72. Last 30 days: 44 matches, win rate 55%, ELO balance +27.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.