Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

nrb__

Poland
On FACEIT since 2020 230 matches tracked 11 matches in 30 days
Last updated:

How does nrb__ play?

Rating 1.05 (from 181 matches) K/R 0.76 ADR 83.1 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 181 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 64%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.01−0.03 · Ø 1.04 better than 38%
Pistol kills per match 3.1
Knife kills 6 in 230 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 71%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 74%
MVPs per match 2.5+0.1 · Ø 2.4 better than 66%
4Ks and aces 26x 4K, 4 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 22%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 29%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.77, Rating at 1.04, ADR at 82.7, Win rate at 49%
▼ Got worse
ELO −113

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −136 ELO
29 matches · 59% win rate
On Dust 2 −38 ELO
34 matches · 35% win rate
On Tuesdays +1 ELO, win rate 42%

nrb__ loses the most ELO on Nuke: −136 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Ancient
  2. Most kills in a match: 48 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage
  4. Recorded match no. 100 · Nuke

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
49% better than 37%
0.81 better than 77%
86.9 better than 76%
1.12 better than 75%
55% of 325 duels better than 70%
43% of 42 situations better than 62%
Ancient43
49% better than 35%
0.80 better than 71%
87.5 better than 75%
1.14 better than 78%
53% of 197 duels better than 56%
33% of 12 situations better than 38%
Dust 234
35% better than 5%
0.66 better than 13%
74.1 better than 15%
0.87 better than 5%
46% of 138 duels better than 22%
75% of 4 situations better than 99%
Nuke29
59% better than 59%
0.82 better than 77%
85.3 better than 70%
1.16 better than 79%
57% of 105 duels better than 70%
56% of 18 situations better than 88%
Cache18
50% better than 36%
0.68 better than 25%
78.3 better than 37%
0.90 better than 13%
40% of 104 duels better than 8%
29% of 7 situations better than 27%
Anubis13
38% -
0.74 -
81.6 -
1.00-
51% of 65 duels -
29% of 7 situations -
Inferno11
36% -
0.62 -
70.1 -
0.77-
46% of 35 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nrb__ plays

Across 230 matches nrb__ averages K/R 0.76 and ADR 83.1; the rating across the 181 rated matches is 1.05. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 52% headshots. The strongest map is Nuke with a 59% win rate in 29 matches. In 79 of 181 matches the rating was 1.10 or higher (44%), in 65 it was below 0.90. In 135 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: August 2026 at 1.14. nrb__ loses the most ELO on Nuke (−136 ELO, win rate 59%). Things go best on Ancient (+66 ELO, win rate 49%). Improved over the last three months: Headshots +3 pp. Got weaker: ELO −113. Unchanged in recent months: K/R at 0.77, Rating at 1.04, ADR at 82.7, Win rate at 49%. Last 30 days: 11 matches, win rate 36%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.