noxwelll12

Chile
On FACEIT since 2024 74 matches tracked 15 matches in 30 days
Last updated:

How does noxwelll12 play?

Rating 0.84 (from 53 matches) K/R 0.66 ADR 77.2 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 53 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 2% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 21% very weak below 0.75 40%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 6

Compared with 1,122 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 47%−3 pp · Ø 50% better than 32%

Clutch

Average
Last one alive

0.6 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 50%+13 pp · Ø 37% better than 95%
Clutch 1v2 won 0%−21 pp · Ø 21% better than 1%
Clutch kills per match 0.6−1.0 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (45%).

Headshot rate 53%+8 pp · Ø 45% better than 89%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.86−0.12 · Ø 0.98 better than 11%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (13.0%).

2K rounds 10.5%−2.5 pp · Ø 13.0% better than 5%
3K rounds 2.8%−0.9 pp · Ø 3.7% better than 11%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 4x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 69%
Enemies flashed per round 0.10−0.15 · Ø 0.25 better than 12%
Deaths per round 78%+5 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +4 pp
= Stayed the same
ADR at 75.7
▼ Got worse
K/R −0.08, Rating −0.07, Headshots −7 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.49
MayJunJulAugSepOctNov

Best month: May 2026 with 0.73. Last 3 months: 0.63 (at the start 0.71). Clearly below the average (0.72).

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
24 matches · 58% win rate
Between 18:00 and 24:00 −23 ELO, win rate 50%

noxwelll12 loses the most ELO on Dust 2: −48 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Ancient
  2. Most kills in a match: 30 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
58% better than 77%
0.62 better than 11%
71.6 better than 16%
0.74 better than 1%
49% of 83 duels right on the average
50% of 2 situations better than 82%
Dust 224
58% better than 76%
0.71 better than 53%
83.7 better than 76%
0.92 better than 30%
46% of 114 duels better than 32%
0% of 2 situations better than 1%
Ancient7
57% -
0.77 -
85.2 -
1.01-
44% of 34 duels -
50% of 2 situations -
Inferno5
60% -
0.50 -
65.8 -
0.71-
38% of 26 duels -
100% of 1 situations -
Nuke5
40% -
0.74 -
81.8 -
0.86-
40% of 20 duels -
100% of 2 situations -
Cache4
75% -
0.66 -
77.6 -
0.88-
50% of 32 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How noxwelll12 plays

Across 74 matches noxwelll12 averages K/R 0.66 and ADR 77.2; the rating across the 53 rated matches is 0.84. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 6 players. Most room to improve: Rating at 0.84, better than only 4% of level 6 players. Averages 14.4 kills per match with 53% headshots. The strongest map is Mirage with a 58% win rate in 26 matches. In 12 of 53 matches the rating was 1.10 or higher (23%), in 32 it was below 0.90. In 41 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 0.93. noxwelll12 loses the most ELO on Dust 2 (−48 ELO, win rate 58%). Things go best on Mirage (+27 ELO, win rate 58%). Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.08, Rating −0.07, Headshots −7 pp. Unchanged in recent months: ADR at 75.7. Last 30 days: 15 matches, win rate 60%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.