noxcuse

Georgia
On FACEIT since 2025 239 matches tracked 75 matches in 30 days
Last updated:

How does noxcuse play?

Rating 1.11 K/R 0.79 ADR 81.7 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 239 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.13+0.10 · Ø 1.03 better than 81%
Pistol kills per match 2.5
Knife kills 1 in 239 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 88%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 41x 4K, 3 aces in 221 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 17%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 49%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +446
= Stayed the same
Win rate at 55%, Clutch 1v1 at 31%
▼ Got worse
K/R −0.13, Rating −0.19, ADR −8.5, First kills −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.73 (at the start 0.86). Just below the average (0.74).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −51 ELO
38 matches · 53% win rate
On Mirage −11 ELO
54 matches · 59% win rate
Between 0:00 and 6:00 +79 ELO, win rate 47%
On Tuesdays +45 ELO, win rate 45%

noxcuse loses the most ELO on Anubis: −51 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Highest rating in a match: 2.01 · Dust 2
  5. Most kills in a match: 38 · Mirage

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
56% better than 67%
0.83 better than 85%
84.7 better than 70%
1.16 better than 85%
60% of 294 duels better than 90%
35% of 65 situations better than 41%
Mirage54
59% better than 78%
0.78 better than 70%
81.9 better than 58%
1.08 better than 68%
55% of 218 duels better than 72%
33% of 42 situations better than 36%
Anubis38
53% better than 57%
0.80 better than 78%
82.7 better than 61%
1.09 better than 70%
54% of 182 duels better than 66%
35% of 17 situations better than 43%
Ancient37
54% better than 61%
0.78 better than 68%
80.5 better than 46%
1.07 better than 66%
63% of 140 duels better than 96%
25% of 28 situations better than 21%
Inferno22
55% better than 57%
0.70 better than 31%
72.6 better than 10%
1.01 better than 38%
52% of 66 duels better than 47%
36% of 11 situations better than 41%
Nuke5
40% -
0.71 -
68.8 -
1.07-
60% of 15 duels -
20% of 5 situations -
Cache3
100% -
0.89 -
87.1 -
1.35-
58% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How noxcuse plays

Across 239 matches noxcuse averages K/R 0.79, ADR 81.7 and a rating of 1.11. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 45% headshots. The strongest map is Mirage with a 59% win rate in 54 matches. In 120 of 239 matches the rating was 1.10 or higher (50%), in 69 it was below 0.90. In 221 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: August 2026 at 1.20. noxcuse loses the most ELO on Anubis (−51 ELO, win rate 53%). Things go best on Dust 2 (+191 ELO, win rate 56%). From match no. 5 of the day on, things go best: 63% win rate, +36 ELO. Improved over the last three months: Headshots +5 pp, ELO +446. Got weaker: K/R −0.13, Rating −0.19, ADR −8.5, First kills −2 pp. Unchanged in recent months: Win rate at 55%, Clutch 1v1 at 31%. Last 30 days: 75 matches, win rate 63%, net ELO +312.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.