nowayyo

Georgia
FACEIT verified FACEIT verified On FACEIT since 2024 400 matches tracked 127 matches in 30 days
Last updated:
Next update possible in 1h 20m

How does nowayyo play?

Rating 1.05 (from 378 matches) K/R 0.76 ADR 81.7 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 378 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (334 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 11%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.05+0.02 · Ø 1.03 better than 59%
Pistol kills per match 3.1
Knife kills 7 in 400 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 72x 4K, 5 aces in 334 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 63%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 54%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +80
= Stayed the same
K/R at 0.76, ADR at 81.2
▼ Got worse
Rating −0.09, Headshots −4 pp, Win rate −6 pp

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 400 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −197 ELO
83 matches · 45% win rate
In match 4 of the day −178 ELO
50 matches · 36% win rate
Between 0:00 and 6:00 −73 ELO, win rate 47%

nowayyo loses the most ELO in match 1 of the day: −197 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Anubis
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 49 · Ancient
  4. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 400 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient114
52% right on the average
0.79 better than 72%
83.9 better than 62%
1.09 better than 72%
54% of 524 duels better than 65%
35% of 79 situations better than 41%
Anubis110
53% better than 57%
0.80 better than 77%
85.8 better than 74%
1.11 better than 76%
55% of 517 duels better than 72%
31% of 54 situations better than 33%
Nuke50
50% better than 36%
0.74 better than 43%
77.3 better than 32%
1.03 better than 38%
57% of 212 duels better than 74%
17% of 23 situations better than 5%
Cache49
65% -
0.73 -
76.9 -
1.01-
53% of 286 duels -
35% of 26 situations -
Dust 233
39% better than 12%
0.69 better than 30%
76.8 better than 31%
0.91 better than 14%
48% of 176 duels better than 34%
27% of 15 situations better than 23%
Mirage20
50% right on the average
0.63 better than 7%
71.0 better than 8%
0.85 better than 4%
48% of 95 duels better than 33%
22% of 9 situations better than 12%
Inferno14
43% -
0.83 -
89.2 -
1.19-
57% of 88 duels -
50% of 6 situations -
Vertigo9
44% -
0.74 -
81.3 -
1.06-
50% of 56 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nowayyo plays

Across 400 matches nowayyo averages K/R 0.76 and ADR 81.7; the rating across the 378 rated matches is 1.05. Biggest strength: Rounds with first kill at 12%, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 46% headshots. The strongest map is Cache with a 65% win rate in 49 matches. In 159 of 378 matches the rating was 1.10 or higher (42%), in 132 it was below 0.90. In 334 matches with detailed stats: 72 4Ks and 5 aces. Best month by rating: July 2026 at 1.12. nowayyo loses the most ELO in match 1 of the day (−197 ELO, win rate 45%). Things go best on Cache (+209 ELO, win rate 65%). Match no. 3 of the day goes best: 62% win rate, +118 ELO. Improved over the last three months: ELO +80. Got weaker: Rating −0.09, Headshots −4 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.76, ADR at 81.2. Last 30 days: 127 matches, win rate 50%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.