novintage

Armenia
On FACEIT since 2026 51 matches tracked 29 matches in 30 days
ELO ▼ 41
2,053
30-day peak: 2,124
Rank EU
#220,564
Armenia #536 in Armenia
Last updated:

How does novintage play?

Rating 1.11 K/R 0.81 ADR 90.5 from 51 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 51 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.06+0.03 · Ø 1.03 better than 63%
Pistol kills per match 3.1
Knife kills 2 in 51 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 32%
3K rounds 6.5%+2.4 pp · Ø 4.1% better than 98%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 9x 4K, 1 ace in 30 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 20%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 37%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +725
= Stayed the same
K/R at 0.80, Rating at 1.10
▼ Got worse
ADR −4.3, Headshots −3 pp

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 51 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Reached level 10 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage
  4. Highest rating in a match: 2.35 · Mirage

Maps in detail

from the last 51 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
31% better than 2%
0.83 better than 85%
87.3 better than 80%
1.16 better than 85%
55% of 98 duels better than 73%
0% of 7 situations better than 1%
Dust 213
54% -
0.80 -
92.2 -
1.08-
54% of 71 duels -
63% of 8 situations -
Anubis10
90% -
0.75 -
90.0 -
1.00-
56% of 55 duels -
38% of 8 situations -
Ancient6
33% -
0.88 -
100.9 -
1.22-
49% of 37 duels -
75% of 4 situations -
Cache3
67% -
1.00 -
97.2 -
1.36-
57% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How novintage plays

Across 51 matches novintage averages K/R 0.81, ADR 90.5 and a rating of 1.11. Biggest strength: 3K rounds at 6.5%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 45% headshots. The strongest map is Anubis with a 90% win rate in 10 matches. In 23 of 51 matches the rating was 1.10 or higher (45%), in 17 it was below 0.90. In 30 matches with detailed stats: 9 4Ks and 1 ace. Improved over the last three months: Win rate +5 pp, ELO +725. Got weaker: ADR −4.3, Headshots −3 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.10. Last 30 days: 29 matches, win rate 55%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.