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notta

USA
226 matches tracked
ELO
2,879
Peak across recorded matches: 3,075
Rank NA ▼ 66 places
#456
USA #329 in USA
30 days · prev. #390 · best #390
Last updated:

How does notta play?

Rating 1.04 (from 135 matches) K/R 0.77 ADR 81.1 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 135 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so slightly above the average (52%).

Headshot rate 54%+2 pp · Ø 52% better than 65%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 3.2 from the last 135

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.6%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 28%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 67%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 26x 4K, 3 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.31).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 47%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether notta is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 2 matches from the last 3 months and 224 before.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: June 2026 with 0.84.

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −78 ELO
26 matches · 46% win rate
On Mirage −44 ELO
43 matches · 60% win rate
Between 6:00 and 12:00 −152 ELO, win rate 46%
On Wednesdays −75 ELO, win rate 46%

notta loses the most ELO on Ancient: −78 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Inferno
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.04 · Dust 2

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
60% better than 77%
0.73 better than 38%
78.3 better than 32%
1.00 better than 31%
51% of 209 duels better than 43%
42% of 24 situations better than 61%
Ancient26
46% better than 24%
0.74 better than 41%
77.0 better than 23%
0.98 better than 25%
50% of 131 duels better than 37%
30% of 10 situations better than 28%
Dust 225
56% better than 59%
0.75 right on the average
78.2 better than 31%
1.06 right on the average
46% of 137 duels better than 18%
27% of 11 situations better than 19%
Anubis18
39% better than 8%
0.80 better than 73%
79.5 better than 38%
1.13 better than 74%
46% of 72 duels better than 18%
50% of 12 situations better than 76%
Cache10
50% -
0.80 -
81.7 -
1.17-
56% of 36 duels -
25% of 4 situations -
Inferno7
43% -
0.79 -
78.7 -
1.10-
43% of 42 duels -
25% of 4 situations -
Nuke6
67% -
0.67 -
75.8 -
0.92-
48% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How notta plays

Across 226 matches notta averages K/R 0.77 and ADR 81.1; the rating across the 135 rated matches is 1.04. Most room to improve: Opening duels won at 48%, better than only 17% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 54% headshots. The strongest map is Mirage with a 60% win rate in 43 matches. In 51 of 135 matches the rating was 1.10 or higher (38%), in 47 it was below 0.90. In 78 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: August 2026 at 1.08. notta loses the most ELO on Ancient (−78 ELO, win rate 46%). Things go best on Dust 2 (+184 ELO, win rate 56%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.