notimetolife

Romania
On FACEIT since 2024 302 matches tracked 67 matches in 30 days
Last updated:

How does notimetolife play?

Rating 1.18 K/R 0.85 ADR 92.0 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 302 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 45%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.19+0.15 · Ø 1.04 better than 86%
Pistol kills per match 4.2
Knife kills 15 in 302 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 15.9%+2.4 pp · Ø 13.5% better than 91%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 92%
MVPs per match 2.7+0.3 · Ø 2.4 better than 81%
4Ks and aces 53x 4K, 7 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 56%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 51%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.05, Win rate +7 pp, ELO +281
= Stayed the same
ADR at 92.9, Headshots at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: September 2026 with 0.87. Last 3 months: 0.87 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −93 ELO
57 matches · 51% win rate
On Anubis −81 ELO
54 matches · 48% win rate
On Fridays −137 ELO, win rate 28%

notimetolife loses the most ELO on Ancient: −93 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 41 · Mirage
  4. Highest rating in a match: 2.69 · Anubis

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
59% better than 77%
0.84 better than 84%
89.6 better than 84%
1.17 better than 84%
52% of 368 duels right on the average
49% of 68 situations better than 79%
Ancient57
51% better than 41%
0.90 better than 94%
97.0 better than 96%
1.24 better than 92%
65% of 289 duels better than 97%
36% of 39 situations better than 42%
Anubis54
48% better than 33%
0.85 better than 89%
92.3 better than 92%
1.19 better than 88%
51% of 249 duels better than 44%
39% of 31 situations better than 51%
Dust 234
47% better than 29%
0.83 better than 82%
93.5 better than 92%
1.13 better than 74%
52% of 182 duels right on the average
33% of 21 situations better than 35%
Nuke28
54% better than 49%
0.89 better than 93%
94.9 better than 93%
1.26 better than 94%
46% of 115 duels better than 18%
35% of 17 situations better than 41%
Cache14
36% -
0.81 -
85.3 -
1.09-
46% of 56 duels -
0% of 6 situations -
Inferno11
27% -
0.71 -
82.1 -
0.97-
44% of 48 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How notimetolife plays

Across 302 matches notimetolife averages K/R 0.85, ADR 92.0 and a rating of 1.18. Biggest strength: Damage per round (ADR) at 92.0, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 50% headshots. The strongest map is Mirage with a 59% win rate in 104 matches. In 170 of 302 matches the rating was 1.10 or higher (56%), in 73 it was below 0.90. In 222 matches with detailed stats: 53 4Ks and 7 aces. Best month by rating: October 2026 at 1.21. notimetolife loses the most ELO on Ancient (−93 ELO, win rate 51%). Things go best on Dust 2 (+19 ELO, win rate 47%). Match no. 4 of the day goes best: 62% win rate, +4 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, Win rate +7 pp, ELO +281. Unchanged in recent months: ADR at 92.9, Headshots at 50%. Last 30 days: 67 matches, win rate 57%, net ELO −113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.