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notifyaa-

Australia
On FACEIT since 2019 223 matches tracked 37 matches in 30 days
ELO ▲ 191
2,184
30-day peak: 2,221
Rank OCE ▲ 394 places
#786
Australia #634 in Australia
30 days · prev. #1,180 · best #645
Last updated:

How does notifyaa- play?

Rating 0.99 (from 129 matches) K/R 0.72 ADR 79.3 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 203 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 24% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 27%−13 pp · Ø 40% better than 5%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 74%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.99−0.04 · Ø 1.03 better than 34%
Pistol kills per match 2.9
Knife kills 9 in 223 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.4%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 39%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 25x 4K, 1 ace in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 90%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +15 pp
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 79.5, Headshots at 53%, ELO at 2,184
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −78 ELO
23 matches · 39% win rate
In match 2 of the day −8 ELO
51 matches · 43% win rate
Between 6:00 and 12:00 +44 ELO, win rate 39%
On Thursdays +23 ELO, win rate 39%

notifyaa- loses the most ELO on Anubis: −78 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.91 · Anubis
  3. Recorded match no. 100 · Inferno
  4. Most kills in a match: 34 · Inferno

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
39% better than 11%
0.71 better than 34%
77.7 better than 32%
1.00 better than 39%
41% of 258 duels better than 6%
24% of 38 situations better than 12%
Ancient50
60% better than 77%
0.73 better than 45%
82.8 better than 58%
1.01 better than 45%
56% of 184 duels better than 77%
31% of 26 situations better than 32%
Inferno33
58% better than 63%
0.77 better than 62%
82.6 better than 55%
1.10 better than 64%
53% of 120 duels right on the average
30% of 10 situations better than 33%
Dust 224
46% better than 31%
0.70 better than 30%
76.7 better than 27%
0.92 better than 15%
46% of 92 duels better than 24%
57% of 7 situations better than 92%
Anubis23
39% better than 11%
0.70 better than 28%
76.6 better than 26%
0.93 better than 15%
49% of 79 duels better than 39%
25% of 8 situations better than 16%
Cache19
47% better than 29%
0.64 better than 12%
73.7 better than 22%
0.90 better than 13%
48% of 79 duels better than 32%
40% of 10 situations better than 52%
Nuke7
57% -
0.79 -
86.4 -
1.08-
36% of 22 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How notifyaa- plays

Across 223 matches notifyaa- averages K/R 0.72 and ADR 79.3; the rating across the 129 rated matches is 0.99. Biggest strength: Utility damage per round at 5.4, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Ancient with a 60% win rate in 50 matches. In 66 of 203 matches the rating was 1.10 or higher (33%), in 93 it was below 0.90. In 164 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: November 2026 at 1.06. notifyaa- loses the most ELO on Anubis (−78 ELO, win rate 39%). Things go best on Ancient (+65 ELO, win rate 60%). Match no. 3 of the day goes best: 53% win rate, +103 ELO. Improved over the last three months: Win rate +15 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 79.5, Headshots at 53%, ELO at 2,184. Last 30 days: 37 matches, win rate 57%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.