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nothingto

Russia
On FACEIT since 2024 215 matches tracked 106 matches in 30 days
ELO ▲ 11
2,053
30-day peak: 2,125
Rank EU
#223,896
Russia #63,007 in Russia
Last updated:
Next update possible in 1h 21m

How does nothingto play?

Rating 1.01 K/R 0.71 ADR 78.9 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 215 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 21%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.04+0.01 · Ø 1.03 better than 52%
Pistol kills per match 2.6
Knife kills 6 in 215 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 29%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 14%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 21x 4K, 0 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +291
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.12, ADR −8.2, Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.69 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −80 ELO
82 matches · 45% win rate
On Ancient −28 ELO
27 matches · 56% win rate
On Thursdays −2 ELO, win rate 38%

nothingto loses the most ELO on Mirage: −80 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Reached level 10 · Nuke
  4. Longest win streak: 4 wins in a row · Mirage
  5. Most kills in a match: 50 · Mirage

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
45% better than 25%
0.70 better than 30%
79.2 better than 39%
1.00 better than 39%
51% of 333 duels right on the average
32% of 56 situations better than 30%
Nuke36
50% better than 29%
0.75 right on the average
81.5 better than 53%
1.05 right on the average
58% of 130 duels better than 74%
38% of 34 situations right on the average
Dust 234
53% better than 58%
0.66 better than 14%
73.9 better than 16%
0.93 better than 17%
46% of 103 duels better than 24%
25% of 24 situations better than 17%
Ancient27
56% better than 63%
0.74 right on the average
80.6 better than 47%
1.05 better than 60%
62% of 73 duels better than 96%
36% of 25 situations better than 47%
Anubis26
54% better than 54%
0.74 right on the average
80.6 better than 47%
1.04 right on the average
54% of 90 duels better than 65%
16% of 19 situations better than 6%
Inferno8
38% -
0.64 -
73.1 -
0.87-
36% of 28 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nothingto plays

Across 215 matches nothingto averages K/R 0.71, ADR 78.9 and a rating of 1.01. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 45% headshots. The strongest map is Ancient with a 56% win rate in 27 matches. In 73 of 215 matches the rating was 1.10 or higher (34%), in 79 it was below 0.90. In 187 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: August 2026 at 1.11. nothingto loses the most ELO on Mirage (−80 ELO, win rate 45%). Things go best on Nuke (+50 ELO, win rate 50%). From match no. 5 of the day on, things go best: 54% win rate, +4 ELO. Improved over the last three months: Win rate +5 pp, ELO +291. Got weaker: K/R −0.08, Rating −0.12, ADR −8.2, Headshots −4 pp. Last 30 days: 106 matches, win rate 48%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.