Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

noteh-

Brazil
On FACEIT since 2019 294 matches tracked 86 matches in 30 days
ELO ▲ 225
2,092
30-day peak: 2,102
Rank SA ▼ 84 places
#5,167
Brazil #4,111 in Brazil
30 days · prev. #5,083 · best #4,660
Last updated:

How does noteh- play?

Rating 0.94 K/R 0.64 ADR 71.1 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 294 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 45%−6 pp · Ø 51% better than 8%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 68%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 42%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.95−0.08 · Ø 1.03 better than 21%
Pistol kills per match 2.2
Knife kills 2 in 294 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 9%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 5%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 35x 4K, 0 aces in 227 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 95%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, Rating at 0.93, ADR at 70.5
▼ Got worse
Headshots −4 pp, Win rate −3 pp, ELO −64

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: June 2026 with 0.67. Last 3 months: 0.64 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −125 ELO
104 matches · 48% win rate
On Mirage −25 ELO
79 matches · 46% win rate
On Wednesdays +28 ELO, win rate 39%

noteh- loses the most ELO on Dust 2: −125 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 30 · Dust 2
  4. Highest rating in a match: 2.22 · Mirage
  5. Reached level 10 · Ancient

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2104
48% better than 40%
0.64 better than 9%
71.4 better than 8%
0.93 better than 17%
42% of 369 duels better than 9%
44% of 63 situations better than 68%
Mirage79
46% better than 28%
0.65 better than 12%
71.0 better than 8%
0.94 better than 21%
40% of 252 duels better than 5%
50% of 38 situations better than 81%
Ancient49
63% better than 85%
0.65 better than 11%
70.0 better than 5%
0.97 better than 31%
52% of 151 duels better than 57%
32% of 37 situations better than 33%
Inferno38
61% better than 75%
0.64 better than 8%
73.5 better than 17%
0.94 better than 14%
49% of 141 duels better than 29%
48% of 23 situations better than 73%
Cache11
36% -
0.64 -
66.4 -
0.94-
42% of 31 duels -
17% of 6 situations -
Nuke8
38% -
0.74 -
74.3 -
1.06-
42% of 26 duels -
14% of 7 situations -
Anubis3
33% -
0.53 -
71.7 -
0.65-
100% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How noteh- plays

Across 294 matches noteh- averages K/R 0.64, ADR 71.1 and a rating of 0.94. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 48% headshots. The strongest map is Ancient with a 63% win rate in 49 matches. In 82 of 294 matches the rating was 1.10 or higher (28%), in 143 it was below 0.90. In 227 matches with detailed stats: 35 4Ks and 0 aces. Best month by rating: June 2026 at 0.98. noteh- loses the most ELO on Dust 2 (−125 ELO, win rate 48%). Things go best on Ancient (+116 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, −10 ELO. Got weaker: Headshots −4 pp, Win rate −3 pp, ELO −64. Unchanged in recent months: K/R at 0.64, Rating at 0.93, ADR at 70.5. Last 30 days: 86 matches, win rate 52%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.