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notallowed

Belarus
On FACEIT since 2019 221 matches tracked 47 matches in 30 days
ELO ▼ 134
2,896
30-day peak: 3,030
Rank EU ▼ 6,066 places
#13,942
Belarus #347 in Belarus
30 days · prev. #7,876 · best #7,876
Last updated:

How does notallowed play?

Rating 1.02 (from 204 matches) K/R 0.73 ADR 78.3 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 204 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 25%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−2 pp · Ø 52% better than 32%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 12%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 3.5 from the last 204
Knife kills 2 in 204 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 53%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 36x 4K, 3 aces in 221 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 19%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 43%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.11, ADR −5.2, Headshots −3 pp, ELO −277, First kills −1 pp, Clutch 1v1 −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.73 (at the start 0.78). Just below the average (0.75).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −211 ELO
73 matches · 42% win rate
In match 1 of the day −61 ELO
44 matches · 41% win rate
Between 6:00 and 12:00 −149 ELO, win rate 29%
On Thursdays −29 ELO, win rate 38%

notallowed loses the most ELO on Mirage: −211 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Cache
  2. Most kills in a match: 46 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
42% better than 10%
0.74 better than 43%
77.0 better than 26%
1.04 better than 45%
50% of 266 duels better than 37%
38% of 50 situations right on the average
Dust 249
43% better than 16%
0.72 better than 33%
76.3 better than 22%
1.00 better than 28%
49% of 255 duels better than 32%
23% of 30 situations better than 12%
Ancient29
48% better than 31%
0.72 better than 32%
80.1 better than 38%
0.95 better than 17%
50% of 163 duels better than 37%
13% of 16 situations better than 4%
Nuke20
75% better than 96%
0.73 better than 31%
80.7 better than 38%
1.04 better than 35%
41% of 82 duels better than 5%
38% of 8 situations better than 45%
Anubis17
47% better than 26%
0.77 better than 59%
80.4 better than 43%
1.10 better than 65%
52% of 83 duels right on the average
29% of 7 situations better than 25%
Cache11
55% -
0.76 -
78.2 -
1.06-
54% of 39 duels -
40% of 5 situations -
Inferno5
20% -
0.60 -
75.4 -
0.75-
50% of 30 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How notallowed plays

Across 221 matches notallowed averages K/R 0.73 and ADR 78.3; the rating across the 204 rated matches is 1.02. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 55% headshots. The strongest map is Nuke with a 75% win rate in 20 matches. In 75 of 204 matches the rating was 1.10 or higher (37%), in 79 it was below 0.90. In 221 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: November 2026 at 1.21. notallowed loses the most ELO on Mirage (−211 ELO, win rate 42%). Things go best in match 3 of the day (+151 ELO, win rate 56%). Match no. 4 of the day goes best: 64% win rate, −30 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.05, Rating −0.11, ADR −5.2, Headshots −3 pp, ELO −277, First kills −1 pp, Clutch 1v1 −5 pp. Last 30 days: 47 matches, win rate 45%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.