not_from63d

Latvia
On FACEIT since 2022 323 matches tracked 94 matches in 30 days
ELO ▼ 183
3,149
30-day peak: 3,332
Rank EU ▼ 2,730 places
#5,113
Latvia #46 in Latvia
30 days · prev. #2,383 · best #1,946
Last updated:

How does not_from63d play?

Rating 1.05 (from 322 matches) K/R 0.73 ADR 79.6 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 322 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.06).

Headshot rate 53%+1 pp · Ø 52% better than 51%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.07+0.01 · Ø 1.06 better than 47%
Pistol kills per match 3.0
Zeus kills1 in 323 matches
Knife kills 3 in 323 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.6%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 25%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 37%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 49x 4K, 3 aces in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.31).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.55+0.24 · Ø 0.31 better than 95%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.04, ELO at 3,149
▼ Got worse
ADR −4.2, Headshots −4 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.72 (at the start 0.74). Slightly below the average (0.75).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −71 ELO
125 matches · 47% win rate
On Dust 2 −70 ELO
56 matches · 61% win rate
On Wednesdays −310 ELO, win rate 38%

not_from63d loses the most ELO on Mirage: −71 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Nuke
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 38 · Nuke
  4. Highest rating in a match: 2.63 · Inferno

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
47% better than 19%
0.74 better than 41%
79.1 better than 35%
1.06 right on the average
50% of 630 duels better than 35%
49% of 72 situations better than 79%
Anubis61
56% right on the average
0.74 better than 44%
78.8 better than 35%
1.07 better than 53%
50% of 316 duels better than 37%
35% of 31 situations better than 42%
Dust 256
61% better than 73%
0.70 better than 24%
78.7 better than 34%
1.04 better than 39%
48% of 245 duels better than 26%
50% of 28 situations better than 78%
Inferno24
54% better than 30%
0.70 better than 18%
80.5 better than 30%
1.01 better than 21%
48% of 146 duels better than 13%
25% of 16 situations better than 15%
Cache22
50% better than 24%
0.76 better than 38%
85.4 better than 55%
1.06 better than 32%
61% of 138 duels better than 81%
15% of 13 situations better than 8%
Nuke18
61% better than 64%
0.74 better than 37%
81.9 better than 46%
1.06 better than 44%
53% of 96 duels right on the average
46% of 13 situations better than 71%
Ancient16
19% better than 1%
0.66 better than 10%
76.1 better than 19%
0.86 better than 3%
45% of 83 duels better than 13%
27% of 11 situations better than 22%

Compared with players on the same level who have at least 15 matches on the map.

How not_from63d plays

Across 323 matches not_from63d averages K/R 0.73 and ADR 79.6; the rating across the 322 rated matches is 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 76% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 53% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 130 of 322 matches the rating was 1.10 or higher (40%), in 113 it was below 0.90. In 244 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: August 2026 at 1.09. not_from63d loses the most ELO on Mirage (−71 ELO, win rate 47%). Things go best on Cache (+60 ELO, win rate 50%). Got weaker: ADR −4.2, Headshots −4 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.04, ELO at 3,149. Last 30 days: 94 matches, win rate 47%, net ELO −301.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.