notMenace

United Kingdom
On FACEIT since 2022 386 matches tracked 88 matches in 30 days
ELO ▲ 143
3,045
30-day peak: 3,073
Rank EU ▲ 2,180 places
#7,327
United Kingdom #114 in United Kingdom
30 days · prev. #9,507 · best #6,484
Last updated:

How does notMenace play?

Rating 1.01 K/R 0.72 ADR 80.0 from 386 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 386 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 36%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.01−0.04 · Ø 1.05 better than 26%
Pistol kills per match 2.7
Knife kills 2 in 386 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 34%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 42x 4K, 6 aces in 313 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (3.8).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 6.2+2.4 · Ø 3.8 better than 94%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 54%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp, ELO +152
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 80.1, Headshots at 59%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: November 2026 with 0.74. Last 3 months unchanged at 0.72. Just below the average (0.74).

Patterns

From the last 386 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −78 ELO
25 matches · 44% win rate
In match 3 of the day −48 ELO
65 matches · 40% win rate
Between 18:00 and 24:00 −40 ELO, win rate 45%
On Thursdays +48 ELO, win rate 44%

notMenace loses the most ELO on Cache: −78 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 1.96 · Mirage
  4. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 386 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient92
54% better than 47%
0.73 better than 35%
82.9 better than 54%
1.03 better than 40%
49% of 412 duels better than 29%
38% of 47 situations right on the average
Anubis82
50% better than 32%
0.74 better than 43%
82.1 better than 53%
1.00 better than 29%
55% of 352 duels better than 64%
42% of 57 situations better than 59%
Mirage70
50% better than 29%
0.75 better than 45%
79.7 better than 37%
1.04 better than 42%
47% of 307 duels better than 19%
36% of 22 situations better than 42%
Dust 251
41% better than 10%
0.65 better than 9%
71.6 better than 8%
0.91 better than 7%
40% of 197 duels better than 3%
31% of 29 situations better than 28%
Inferno39
46% better than 12%
0.72 better than 25%
82.0 better than 38%
1.03 better than 25%
51% of 183 duels better than 23%
36% of 25 situations better than 37%
Cache25
44% better than 9%
0.75 better than 34%
81.9 better than 35%
1.03 better than 26%
48% of 88 duels better than 17%
21% of 19 situations better than 13%
Nuke25
68% better than 83%
0.69 better than 17%
76.0 better than 19%
0.96 better than 16%
47% of 117 duels better than 19%
33% of 6 situations better than 35%

Compared with players on the same level who have at least 15 matches on the map.

How notMenace plays

Across 386 matches notMenace averages K/R 0.72, ADR 80.0 and a rating of 1.01. Biggest strength: Utility damage per round at 6.2, better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 16% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 58% headshots. The strongest map is Nuke with a 68% win rate in 25 matches. In 142 of 386 matches the rating was 1.10 or higher (37%), in 148 it was below 0.90. In 313 matches with detailed stats: 42 4Ks and 6 aces. Best month by rating: September 2026 at 1.02. notMenace loses the most ELO on Cache (−78 ELO, win rate 44%). Things go best in match 2 of the day (+224 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +224 ELO. Improved over the last three months: Win rate +4 pp, ELO +152. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 80.1, Headshots at 59%. Last 30 days: 88 matches, win rate 57%, net ELO +189.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.