nosoumane

Argentina
On FACEIT since 2025 283 matches tracked 74 matches in 30 days
ELO ▲ 188
2,134
30-day peak: 2,205
Rank SA ▲ 2,421 places
#4,463
Argentina #930 in Argentina
30 days · prev. #6,884 · best #3,461
Last updated:

How does nosoumane play?

Rating 1.15 (from 282 matches) K/R 0.82 ADR 85.9 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 282 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 11%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Strength
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 75%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.17+0.14 · Ø 1.03 better than 88%
Pistol kills per match 3.3
Zeus kills2 in 283 matches
Knife kills 3 in 283 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 80%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 88%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 58x 4K, 8 aces in 272 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 31%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 60%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +637
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.20, ADR −9.4, Win rate −3 pp

Sep to Nov 2026 compared with Feb to Aug 2026.

Kills per round (K/R)

0.78
FebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.94. Last 3 months: 0.80 (at the start 0.93). Clearly above the average (0.74).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −69 ELO
77 matches · 47% win rate
In match 2 of the day +8 ELO
57 matches · 47% win rate
Between 6:00 and 12:00 −24 ELO, win rate 44%
On Saturdays +12 ELO, win rate 37%

nosoumane loses the most ELO on Dust 2: −69 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Reached level 10 · Anubis
  4. Highest rating in a match: 2.28 · Dust 2
  5. Most kills in a match: 51 · Ancient

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
63% better than 87%
0.87 better than 92%
87.8 better than 81%
1.24 better than 94%
62% of 364 duels better than 95%
33% of 81 situations better than 36%
Dust 277
47% better than 34%
0.80 better than 76%
86.9 better than 78%
1.11 better than 73%
56% of 350 duels better than 77%
38% of 50 situations right on the average
Nuke22
50% better than 37%
0.80 better than 68%
86.4 better than 69%
1.08 better than 57%
66% of 76 duels better than 98%
57% of 23 situations better than 91%
Ancient21
33% better than 8%
0.89 better than 95%
90.0 better than 86%
1.23 better than 94%
55% of 102 duels better than 73%
8% of 13 situations better than 2%
Anubis21
62% better than 81%
0.73 better than 45%
76.7 better than 29%
1.06 better than 60%
51% of 68 duels right on the average
31% of 16 situations better than 30%
Inferno16
44% better than 18%
0.68 better than 21%
72.8 better than 11%
0.92 better than 11%
57% of 49 duels better than 77%
14% of 7 situations better than 6%
Cache11
82% -
0.83 -
89.7 -
1.13-
69% of 54 duels -
0% of 8 situations -
Vertigo3
33% -
0.75 -
79.4 -
1.00-
75% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nosoumane plays

Across 283 matches nosoumane averages K/R 0.82 and ADR 85.9; the rating across the 282 rated matches is 1.15. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 53% headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 149 of 282 matches the rating was 1.10 or higher (53%), in 67 it was below 0.90. In 272 matches with detailed stats: 58 4Ks and 8 aces. Best month by rating: August 2026 at 1.32. nosoumane loses the most ELO on Dust 2 (−69 ELO, win rate 47%). Things go best in match 4 of the day (+109 ELO, win rate 69%). Match no. 4 of the day goes best: 69% win rate, +109 ELO. Improved over the last three months: Headshots +4 pp, ELO +637. Got weaker: K/R −0.13, Rating −0.20, ADR −9.4, Win rate −3 pp. Last 30 days: 74 matches, win rate 54%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.