nosam

USA
373 matches tracked 126 matches in 30 days
ELO ▲ 220
2,683
30-day peak: 2,831
Rank NA ▼ 9 places
#808
#425 in US
30 days · before #799 · best #791
Last updated:

How does nosam play?

Rating 0.89 (from 203 matches) K/R 0.63 ADR 75.8 from 373 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3% on level 10
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 203 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 26% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (309 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−5 pp better than 2%
Opening duels won 44%−7 pp better than 5%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+3 pp better than 74%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 33%−18 pp better than 1%
AWP share of kills 1%−10 pp better than 7%
K/D 0.88−0.16 better than 5%
Pistol kills per match 1.9 from the last 203
Knife kills 9 in 203 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.5%−1.9 pp better than 8%
Rounds with 3K 2.8%−1.3 pp better than 5%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 35x 4K, 1 ace in 309 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 90%
Utility damage per round 9.2+5.1 better than 99%
Enemies flashed per round 0.54+0.24 better than 95%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.63, ADR at 75.4, Headshots at 33%
▼ Got worse
Win rate −8 pp, ELO −352

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.64. Last 3 months: 0.63 (at the start 0.64).

Patterns

From the last 203 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −220 ELO
46 matches · 48% wins
In match 1 of the day −74 ELO
25 matches · 44% wins
Between 12:00 and 18:00 −56 ELO, win rate 44%
On Mondays −171 ELO, win rate 43%

nosam loses the most ELO on Ancient: −220 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Anubis
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
51% better than 46%
0.64 better than 8%
74.7 better than 18%
0.92 better than 12%
44% of 196 duels better than 13%
54% of 54 situations better than 89%
Anubis49
55% better than 58%
0.61 better than 3%
75.3 better than 18%
0.89 better than 7%
41% of 153 duels better than 5%
40% of 30 situations better than 54%
Ancient46
48% better than 33%
0.63 better than 6%
75.8 better than 19%
0.86 better than 4%
48% of 133 duels better than 29%
29% of 38 situations better than 26%
Inferno19
32% better than 3%
0.62 better than 3%
77.0 better than 20%
0.84 better than 2%
45% of 53 duels better than 12%
80% of 5 situations better than 99%
Nuke13
62% -
0.67 -
79.2 -
0.95-
60% of 40 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nosam plays

Across 373 matches nosam averages K/R 0.63 and ADR 75.8; the rating across the 203 rated matches is 0.89. Biggest strength: Utility damage per round at 9.2. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 33%. That is better than only 1% of players on level 10. On average 13.8 kills per match, 33% of them headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 47 of 203 matches the rating was 1.10 or higher (23%), in 112 it was below 0.90. In 309 matches with detailed stats: 35 4Ks and 1 aces. Best month by rating: October 2026 at 0.92. nosam loses the most ELO on Ancient (−220 ELO, win rate 48%). Things go best on Mirage (+244 ELO, win rate 51%). Got weaker: Win rate −8 pp, ELO −352. Unchanged in recent months: K/R at 0.63, ADR at 75.4, Headshots at 33%. Last 30 days: 126 matches, win rate 52%, ELO balance +34.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.