nori666-

Albania
On FACEIT since 2022 357 matches tracked 63 matches in 30 days
ELO ▲ 102
2,038
30-day peak: 2,049
Rank EU
#231,495
Albania #1,275 in Albania
Last updated:

How does nori666- play?

Rating 1.05 K/R 0.77 ADR 86.1 from 357 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 357 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (312 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 75%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 3.8
Zeus kills3 in 357 matches
Knife kills 13 in 357 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 62x 4K, 3 aces in 312 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 66%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 63%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +4 pp, ELO +310
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.09, ADR −5.9

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.75 (at the start 0.83). Just above the average (0.74).

Patterns

From the last 357 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −200 ELO
31 matches · 26% win rate
On Dust 2 −21 ELO
34 matches · 47% win rate
Between 18:00 and 24:00 −283 ELO, win rate 45%
On Fridays −45 ELO, win rate 35%

nori666- loses the most ELO on Cache: −200 ELO, 26% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Reached level 10 · Ancient
  3. Longest win streak: 7 wins in a row · Anubis
  4. Most kills in a match: 43 · Ancient
  5. Highest rating in a match: 2.36 · Cache

Maps in detail

from the last 357 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
53% better than 55%
0.78 better than 69%
86.5 better than 77%
1.06 better than 61%
50% of 529 duels better than 44%
32% of 59 situations better than 32%
Ancient83
70% better than 95%
0.81 better than 81%
90.1 better than 87%
1.12 better than 79%
54% of 376 duels better than 69%
38% of 47 situations better than 53%
Anubis70
49% better than 40%
0.76 better than 60%
84.8 better than 68%
1.02 better than 48%
46% of 320 duels better than 20%
47% of 36 situations better than 72%
Dust 234
47% better than 34%
0.72 better than 40%
81.0 better than 51%
0.96 better than 25%
50% of 183 duels better than 44%
50% of 10 situations better than 80%
Cache31
26% better than 1%
0.75 better than 59%
83.6 better than 65%
1.03 better than 52%
50% of 149 duels better than 46%
33% of 21 situations better than 38%
Nuke18
56% better than 57%
0.82 better than 75%
86.2 better than 69%
1.13 better than 71%
51% of 79 duels better than 43%
45% of 11 situations better than 70%
Inferno15
60% better than 72%
0.73 better than 43%
85.2 better than 68%
0.96 better than 21%
52% of 91 duels right on the average
38% of 8 situations better than 41%
Vertigo4
50% -
0.80 -
85.5 -
1.07-
50% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nori666- plays

Across 357 matches nori666- averages K/R 0.77, ADR 86.1 and a rating of 1.05. Biggest strength: Damage per round (ADR) at 86.1, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 53% headshots. The strongest map is Ancient with a 70% win rate in 83 matches. In 147 of 357 matches the rating was 1.10 or higher (41%), in 119 it was below 0.90. In 312 matches with detailed stats: 62 4Ks and 3 aces. Best month by rating: August 2026 at 1.17. nori666- loses the most ELO on Cache (−200 ELO, win rate 26%). Things go best on Ancient (+137 ELO, win rate 70%). From match no. 5 of the day on, things go best: 61% win rate, +77 ELO. Improved over the last three months: Headshots +4 pp, Win rate +4 pp, ELO +310. Got weaker: K/R −0.08, Rating −0.09, ADR −5.9. Last 30 days: 63 matches, win rate 56%, net ELO +128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.