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nongrata21

Belarus
On FACEIT since 2026 325 matches tracked 71 matches in 30 days
ELO ▲ 440
4,394
30-day peak: 4,425
Rank EU ▲ 101 places
#57
Belarus #2 in Belarus
30 days · prev. #158 · best #38
Last updated:

How does nongrata21 play?

Rating 1.43 K/R 1.00 ADR 100.8 from 325 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.43
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 325 matches
outstanding 1.80 and up 21% strong 1.30 to 1.79 41% good 1.10 to 1.29 15% normal 0.90 to 1.09 11% weak 0.75 to 0.89 6% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (277 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (54%).

Rounds with first kill 16%+4 pp · Ø 12% better than 93%
Opening duels won 63%+9 pp · Ø 54% better than 96%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 55%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 77%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.54 K/D and so well above the average (1.10).

Headshot rate 46%−8 pp · Ø 54% better than 16%
AWP share of kills 32%+19 pp · Ø 13% better than 89%
K/D 1.54+0.44 · Ø 1.10 better than 99%
Pistol kills per match 3.4
Zeus kills1 in 325 matches
Knife kills 9 in 325 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.5% of rounds and so well above the average (4.5%).

2K rounds 18.1%+3.8 pp · Ø 14.3% better than 98%
3K rounds 7.5%+3.0 pp · Ø 4.5% better than 99%
MVPs per match 3.4+0.9 · Ø 2.5 better than 98%
4Ks and aces 97x 4K, 15 aces in 277 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 3%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 19%
Enemies flashed per round 0.28−0.05 · Ø 0.33 better than 29%
Deaths per round 65%−6 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +615
= Stayed the same
K/R at 0.99, ADR at 99.4
▼ Got worse
Rating −0.05, Headshots −3 pp, Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: July 2026 with 1.04. Last 3 months: 0.99 (at the start 1.01). Well above the average (0.78).

Patterns

From the last 325 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
29 matches · 62% win rate
On Thursdays +64 ELO, win rate 53%

nongrata21 loses the most ELO on Dust 2: −49 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 11 wins in a row · Anubis
  3. Most kills in a match: 54 · Mirage
  4. Highest rating in a match: 2.87 · Mirage

Maps in detail

from the last 325 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage153
59% better than 59%
1.01 better than 99%
101.0 better than 97%
1.46 better than 99%
63% of 783 duels better than 91%
42% of 114 situations better than 60%
Ancient59
59% better than 55%
1.00 better than 99%
102.1 better than 98%
1.42 better than 99%
61% of 371 duels better than 86%
50% of 30 situations better than 77%
Cache36
69% better than 88%
1.03 better than 99%
101.6 better than 97%
1.48 better than 99%
68% of 211 duels better than 98%
39% of 18 situations better than 49%
Anubis33
61% better than 65%
1.02 better than 99%
103.6 better than 99%
1.44 better than 98%
65% of 162 duels better than 95%
33% of 27 situations better than 36%
Dust 229
62% better than 66%
0.94 better than 93%
98.4 better than 93%
1.36 better than 94%
58% of 170 duels better than 69%
33% of 18 situations better than 31%
Nuke11
55% -
0.85 -
84.4 -
1.25-
69% of 55 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nongrata21 plays

Across 325 matches nongrata21 averages K/R 1.00, ADR 100.8 and a rating of 1.43. Biggest strength: Rating at 1.43, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 3,500+ ELO players. Averages 21.2 kills per match with 46% headshots. The strongest map is Cache with a 69% win rate in 36 matches. In 252 of 325 matches the rating was 1.10 or higher (78%), in 38 it was below 0.90. In 277 matches with detailed stats: 97 4Ks and 15 aces. Best month by rating: July 2026 at 1.48. nongrata21 loses the most ELO on Dust 2 (−49 ELO, win rate 62%). Things go best on Ancient (+138 ELO, win rate 59%). Improved over the last three months: ELO +615. Got weaker: Rating −0.05, Headshots −3 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.99, ADR at 99.4. Last 30 days: 71 matches, win rate 61%, net ELO +575.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.