nondesscript

Russia
On FACEIT since 2021 347 matches tracked 175 matches in 30 days
ELO ▲ 181
3,300
30-day peak: 3,375
Rank EU ▲ 2,115 places
#2,299
RU #663 in RU
30 days · prev. #4,414 · best #2,299
Last updated:
Next update possible in 1h 22m

How does nondesscript play?

Rating 1.16 (from 346 matches) K/R 0.83 ADR 89.0 from 347 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 346 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 43%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 3.6
Knife kills 7 in 347 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.6%).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 85%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 53x 4K, 4 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 5.3+1.4 · Ø 3.9 better than 86%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 27%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +566
= Stayed the same
K/R at 0.83, Rating at 1.15, ADR at 89.0, Win rate at 55%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.83 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 347 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −180 ELO
159 matches · 57% win rate
In match 3 of the day −96 ELO
45 matches · 47% win rate
On Wednesdays −127 ELO, win rate 46%

nondesscript loses the most ELO on Mirage: −180 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 10 wins in a row · Cache
  3. Highest rating in a match: 2.46 · Mirage

Maps in detail

from the last 347 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage159
57% better than 60%
0.86 better than 87%
92.0 better than 89%
1.20 better than 85%
58% of 878 duels better than 79%
36% of 86 situations better than 41%
Ancient45
56% right on the average
0.82 better than 77%
87.1 better than 73%
1.12 better than 69%
58% of 201 duels better than 80%
24% of 33 situations better than 16%
Dust 243
60% better than 69%
0.79 better than 64%
87.2 better than 74%
1.10 better than 57%
57% of 224 duels better than 74%
38% of 16 situations better than 46%
Anubis27
48% better than 27%
0.80 better than 72%
84.8 better than 66%
1.13 better than 71%
53% of 109 duels right on the average
53% of 15 situations better than 83%
Nuke25
44% better than 12%
0.77 right on the average
79.9 better than 35%
1.04 better than 34%
53% of 98 duels right on the average
21% of 14 situations better than 11%
Cache24
54% better than 38%
0.78 better than 43%
87.3 better than 60%
1.09 better than 39%
50% of 141 duels better than 25%
46% of 13 situations better than 64%
Inferno23
65% better than 58%
0.87 better than 76%
90.6 better than 71%
1.23 better than 73%
44% of 125 duels better than 4%
85% of 13 situations better than 98%

Compared with players on the same level who have at least 15 matches on the map.

How nondesscript plays

Across 347 matches nondesscript averages K/R 0.83 and ADR 89.0; the rating across the 346 rated matches is 1.16. Biggest strength: Utility damage per round at 5.3, better than 86% of level 10 · 3,000-3,499 ELO players. Averages 18.2 kills per match with 52% headshots. The strongest map is Inferno with a 65% win rate in 23 matches. In 186 of 346 matches the rating was 1.10 or higher (54%), in 81 it was below 0.90. In 246 matches with detailed stats: 53 4Ks and 4 aces. Best month by rating: July 2026 at 1.25. nondesscript loses the most ELO on Mirage (−180 ELO, win rate 57%). Things go best in match 1 of the day (+173 ELO, win rate 69%). Match no. 1 of the day goes best: 69% win rate, +173 ELO. Improved over the last three months: ELO +566. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.15, ADR at 89.0, Win rate at 55%. Last 30 days: 175 matches, win rate 53%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.