nonStoppppp

Brazil
On FACEIT since 2021 504 matches tracked 87 matches in 30 days
ELO ▼ 155
2,580
30-day peak: 2,795
Rank SA ▼ 467 places
#921
Brazil #622 in Brazil
30 days · prev. #454 · best #440
Last updated:

How does nonStoppppp play?

Rating 1.07 K/R 0.76 ADR 85.9 from 504 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 100 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (467 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 51%−1 pp · Ø 52% better than 43%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.08+0.04 · Ø 1.04 better than 60%
Pistol kills per match 3.4 from the last 100
Knife kills 1 in 100 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 86x 4K, 9 aces in 467 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 96%
Utility damage per round 6.5+2.4 · Ø 4.1 better than 94%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 71%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 85.4, Headshots at 49%, ELO at 2,551
▼ Got worse
Win rate −6 pp

Sep to Oct 2026 compared with Dec 2025 to Aug 2026.

Kills per round (K/R)

0.77
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.96. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −23 ELO
20 matches · 50% win rate
Between 18:00 and 24:00 −243 ELO, win rate 33%
On Mondays −53 ELO, win rate 36%

nonStoppppp loses the most ELO on Anubis: −23 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 2.39 · Anubis
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
53% better than 53%
0.78 better than 65%
89.6 better than 83%
1.07 better than 59%
56% of 184 duels better than 75%
44% of 25 situations better than 68%
Anubis20
50% better than 37%
0.84 better than 86%
89.4 better than 84%
1.20 better than 89%
58% of 105 duels better than 81%
57% of 7 situations better than 90%
Ancient17
29% better than 2%
0.72 better than 33%
83.9 better than 60%
0.99 better than 31%
44% of 55 duels better than 12%
38% of 8 situations better than 47%
Dust 212
33% -
0.77 -
86.9 -
1.09-
46% of 65 duels -
40% of 5 situations -
Cache5
40% -
0.67 -
75.5 -
0.89-
52% of 21 duels -
29% of 7 situations -
Nuke4
25% -
0.75 -
82.8 -
0.97-
38% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nonStoppppp plays

Across 504 matches nonStoppppp averages K/R 0.76, ADR 85.9 and a rating of 1.07. Biggest strength: Utility hit rate at 44%, better than 96% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 49% headshots. The strongest map is Mirage with a 53% win rate in 40 matches. In 45 of 100 matches the rating was 1.10 or higher (45%), in 29 it was below 0.90. In 467 matches with detailed stats: 86 4Ks and 9 aces. Best month by rating: July 2026 at 1.40. nonStoppppp loses the most ELO on Anubis (−23 ELO, win rate 50%). Things go best on Mirage (+36 ELO, win rate 53%). Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 85.4, Headshots at 49%, ELO at 2,551. Last 30 days: 87 matches, win rate 45%, net ELO −197.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.