nomugop

Serbia
On FACEIT since 2026 244 matches tracked 117 matches in 30 days
Last updated:

How does nomugop play?

Rating 1.08 (from 224 matches) K/R 0.75 ADR 82.4 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 224 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.07+0.04 · Ø 1.03 better than 58%
Pistol kills per match 2.3
Zeus kills5 in 244 matches
Knife kills 6 in 244 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 47x 4K, 4 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +8 pp, ELO +273
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 82.6
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
63 matches · 40% win rate
On Ancient −3 ELO
56 matches · 50% win rate
On Wednesdays ±0 ELO, win rate 41%

nomugop loses the most ELO on Dust 2: −29 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.65 · Anubis
  4. Most kills in a match: 47 · Inferno

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
40% better than 12%
0.75 right on the average
81.5 better than 51%
1.07 better than 59%
51% of 244 duels better than 47%
32% of 38 situations better than 31%
Ancient56
50% better than 42%
0.71 better than 30%
81.9 better than 50%
1.01 better than 40%
53% of 208 duels better than 57%
43% of 35 situations better than 64%
Anubis49
61% better than 77%
0.80 better than 74%
84.9 better than 66%
1.14 better than 79%
52% of 185 duels right on the average
40% of 43 situations better than 56%
Mirage31
39% better than 8%
0.74 better than 46%
79.3 better than 38%
1.04 better than 48%
51% of 139 duels better than 46%
45% of 22 situations better than 70%
Nuke14
36% -
0.79 -
88.2 -
1.19-
47% of 62 duels -
30% of 10 situations -
Cache13
31% -
0.71 -
78.6 -
0.99-
48% of 58 duels -
46% of 13 situations -
Inferno13
54% -
0.84 -
89.0 -
1.21-
56% of 52 duels -
27% of 11 situations -
Overpass4
50% -
0.69 -
74.9 -
0.40-
67% of 3 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nomugop plays

Across 244 matches nomugop averages K/R 0.75 and ADR 82.4; the rating across the 224 rated matches is 1.08. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 49% headshots. The strongest map is Anubis with a 61% win rate in 49 matches. In 96 of 224 matches the rating was 1.10 or higher (43%), in 76 it was below 0.90. In 204 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: June 2026 at 1.23. nomugop loses the most ELO on Dust 2 (−29 ELO, win rate 40%). Things go best in match 1 of the day (+42 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +42 ELO. Improved over the last three months: Headshots +6 pp, Win rate +8 pp, ELO +273. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 82.6. Last 30 days: 117 matches, win rate 50%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.