noleN

HU
On FACEIT since 2018 132 matches tracked 18 matches in 30 days
ELO ▲ 117
3,422
30-day peak: 3,452
Rank EU ▼ 216 places
#1,353 #9 in HU
30 days · before #1,137 · best #1,137
Last updated:

How does noleN play?

Rating 0.95 (from 27 matches) K/R 0.66 ADR 70.9 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 10
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 27 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 19% normal 0.90 to 1.09 41% weak 0.75 to 0.89 11% very weak below 0.75 22%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 18%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 64%+13 pp better than 98%
AWP share of kills 2%−9 pp better than 12%
K/D 0.95−0.08 better than 19%
Pistol kills per match 2.0
Knife kills 4 in 132 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.9%−1.4 pp better than 14%
Rounds with 3K 3.3%−0.8 pp better than 17%
MVPs per match 1.8−0.5 better than 4%
4Ks and aces 7x 4K, 1 ace in 71 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.61+0.31 better than 97%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +11 pp
= Stayed the same
K/R at 0.66, ADR at 70.0, Headshots at 64%, ELO at 3,392
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: October 2026 with 0.67. Last 3 months: 0.66 (at the start 0.65).

Patterns

From the last 132 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −49 ELO
35 matches · 51% wins
In match 1 of the day +85 ELO
47 matches · 40% wins
Between 12:00 and 18:00 +28 ELO, win rate 43%
On Thursdays +30 ELO, win rate 46%

noleN loses the most ELO on Mirage: −49 ELO, 51% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.37 · Ancient
  2. Most kills in a match: 27 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
51% better than 47%
0.64 better than 10%
67.0 better than 2%
0.87-
52% of 105 duels level
36% of 14 situations better than 44%
Ancient29
41% better than 15%
0.71 better than 32%
76.6 better than 23%
0.95-
53% of 102 duels better than 61%
22% of 9 situations better than 16%
Dust 229
62% better than 82%
0.64 better than 9%
69.3 better than 5%
0.98-
37% of 98 duels better than 2%
14% of 14 situations better than 5%
Anubis13
62% -
0.72 -
73.7 -
-
54% of 37 duels -
67% of 9 situations -
Inferno10
50% -
0.61 -
72.9 -
-
34% of 38 duels -
50% of 4 situations -
Cache8
75% -
0.63 -
67.9 -
1.08-
65% of 20 duels -
33% of 6 situations -
Nuke7
43% -
0.59 -
71.2 -
-
45% of 31 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How noleN plays

Across 132 matches noleN averages K/R 0.66 and ADR 70.9; the rating across the 27 rated matches is 0.95. Biggest strength: Headshot rate at 64%. That is better than 98% of players on level 10. Most room to improve: Damage per round (ADR) at 70.9. That is better than only 4% of players on level 10. On average 14.2 kills per match, 64% of them headshots. The strongest map is Dust 2 with a 62% win rate in 29 matches. In 7 of 27 matches the rating was 1.10 or higher (26%), in 9 it was below 0.90. In 71 matches with detailed stats: 7 4Ks and 1 aces. Best month by rating: August 2026 at 0.96. noleN loses the most ELO on Mirage (−49 ELO, win rate 51%). Things go best in match 2 of the day (+215 ELO, win rate 65%). Improved over the last three months: Win rate +11 pp. Unchanged in recent months: K/R at 0.66, ADR at 70.0, Headshots at 64%, ELO at 3,392. Last 30 days: 18 matches, win rate 50%, ELO balance +117.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.