noisydoisy

Japan
On FACEIT since 2024 171 matches tracked 65 matches in 30 days
Last updated:

How does noisydoisy play?

Rating 1.12 (from 151 matches) K/R 0.81 ADR 85.7 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 151 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
Multi-killsClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Level 9

Compared with 1,452 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 88%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.01).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.11+0.10 · Ø 1.01 better than 84%
Pistol kills per match 3.0
Knife kills 5 in 171 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.2%).

2K rounds 15.1%+1.9 pp · Ø 13.2% better than 90%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 27x 4K, 3 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 8%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, ADR +5.2, Win rate +10 pp, ELO +138
= Stayed the same
K/R at 0.82
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.82 (at the start 0.79). Clearly above the average (0.73).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
51 matches · 43% win rate
On Anubis −33 ELO
29 matches · 48% win rate
In match 4 of the day −33 ELO
25 matches · 40% win rate

noisydoisy loses the most ELO on Mirage: −51 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.27 · Mirage

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
43% better than 22%
0.79 better than 76%
83.7 better than 69%
1.12 better than 81%
56% of 163 duels better than 79%
26% of 31 situations better than 20%
Dust 249
51% better than 51%
0.79 better than 78%
84.2 better than 73%
1.07 better than 69%
60% of 180 duels better than 93%
31% of 29 situations better than 30%
Ancient30
43% better than 26%
0.85 better than 95%
90.1 better than 93%
1.17 better than 93%
46% of 129 duels better than 22%
57% of 23 situations better than 90%
Anubis29
48% better than 45%
0.84 better than 91%
89.7 better than 89%
1.17 better than 91%
55% of 114 duels better than 73%
17% of 12 situations better than 9%
Inferno5
40% -
0.79 -
80.1 -
1.05-
55% of 20 duels -
0% of 5 situations -
Nuke4
50% -
0.80 -
81.8 -
1.13-
32% of 25 duels -
50% of 2 situations -
Cache3
67% -
0.75 -
80.7 -
1.13-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How noisydoisy plays

Across 171 matches noisydoisy averages K/R 0.81 and ADR 85.7; the rating across the 151 rated matches is 1.12. Biggest strength: Rating at 1.12, better than 88% of level 9 players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 9 players. Averages 17.9 kills per match with 48% headshots. The strongest map is Dust 2 with a 51% win rate in 49 matches. In 72 of 151 matches the rating was 1.10 or higher (48%), in 45 it was below 0.90. In 110 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: August 2026 at 1.25. noisydoisy loses the most ELO on Mirage (−51 ELO, win rate 43%). Things go best in match 1 of the day (−52 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, −52 ELO. Improved over the last three months: Rating +0.05, ADR +5.2, Win rate +10 pp, ELO +138. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.82. Last 30 days: 65 matches, win rate 48%, net ELO −126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.