noirfal

South Korea
On FACEIT since 2020 182 matches tracked 54 matches in 30 days
ELO ▼ 27
2,584
30-day peak: 2,611
Rank EU
#42,137
South Korea #732 in South Korea
Last updated:

How does noirfal play?

Rating 1.02 K/R 0.74 ADR 77.4 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 182 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 51%−1 pp · Ø 52% better than 44%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 47%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (51%).

Headshot rate 65%+14 pp · Ø 51% better than 99%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.8
Zeus kills1 in 182 matches
Knife kills 1 in 182 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 61%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 24x 4K, 2 aces in 161 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 3%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 23%
Deaths per round 73%+2 pp · Ø 71% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.01, ADR at 77.3, Win rate at 53%, ELO at 2,584
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −81 ELO
54 matches · 41% win rate
On Mirage −60 ELO
37 matches · 49% win rate
Between 12:00 and 18:00 −51 ELO, win rate 48%
On Mondays +25 ELO, win rate 48%

noirfal loses the most ELO in match 1 of the day: −81 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 9 wins in a row · Nuke
  4. Most kills in a match: 49 · Mirage

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
58% better than 69%
0.75 right on the average
76.6 better than 24%
1.06 better than 52%
50% of 248 duels better than 39%
38% of 29 situations right on the average
Mirage37
49% better than 35%
0.75 right on the average
80.7 better than 47%
1.03 better than 46%
50% of 173 duels better than 40%
20% of 15 situations better than 8%
Anubis31
48% better than 34%
0.71 better than 32%
74.1 better than 14%
0.98 better than 27%
54% of 123 duels better than 61%
60% of 10 situations better than 92%
Nuke20
50% better than 36%
0.74 better than 43%
79.9 better than 40%
1.00 better than 33%
49% of 75 duels better than 31%
50% of 14 situations better than 75%
Ancient18
44% better than 20%
0.70 better than 25%
75.4 better than 16%
0.96 better than 20%
49% of 93 duels better than 33%
40% of 10 situations better than 55%
Inferno8
75% -
0.78 -
81.8 -
1.04-
67% of 36 duels -
17% of 6 situations -
Cache3
33% -
0.65 -
69.2 -
0.91-
29% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How noirfal plays

Across 182 matches noirfal averages K/R 0.74, ADR 77.4 and a rating of 1.02. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 65% headshots. The strongest map is Dust 2 with a 58% win rate in 65 matches. In 72 of 182 matches the rating was 1.10 or higher (40%), in 69 it was below 0.90. In 161 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. noirfal loses the most ELO in match 1 of the day (−81 ELO, win rate 41%). Things go best in match 3 of the day (+1 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, +1 ELO. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 77.3, Win rate at 53%, ELO at 2,584. Last 30 days: 54 matches, win rate 46%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.